- CameraMoveForward
void CameraMoveForward(Camera* camera, float distance, bool moveInWorldPlane)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
- CameraMoveRight
void CameraMoveRight(Camera* camera, float distance, bool moveInWorldPlane)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
- CameraMoveToTarget
void CameraMoveToTarget(Camera* camera, float delta)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
- CameraMoveUp
void CameraMoveUp(Camera* camera, float distance)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
- CameraPitch
void CameraPitch(Camera* camera, float angle, bool lockView, bool rotateAroundTarget, bool rotateUp)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
- CameraRoll
void CameraRoll(Camera* camera, float angle)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
- CameraYaw
void CameraYaw(Camera* camera, float angle, bool rotateAroundTarget)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
- GetCameraForward
Vector3 GetCameraForward(Camera* camera)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
- GetCameraProjectionMatrix
Matrix GetCameraProjectionMatrix(Camera* camera, float aspect)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
- GetCameraRight
Vector3 GetCameraRight(Camera* camera)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
- GetCameraUp
Vector3 GetCameraUp(Camera* camera)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
- GetCameraViewMatrix
Matrix GetCameraViewMatrix(Camera* camera)
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
rcamera - Basic camera system with support for multiple camera modes
CONFIGURATION:
#define CAMERA_IMPLEMENTATION Generates the implementation of the library into the included file. If not defined, the library is in header only mode and can be included in other headers or source files without problems. But only ONE file should hold the implementation.
#define CAMERA_STANDALONE If defined, the library can be used as standalone as a camera system but some functions must be redefined to manage inputs accordingly.
CONTRIBUTORS: Ramon Santamaria: Supervision, review, update and maintenance Christoph Wagner: Complete redesign, using raymath (2022) Marc Palau: Initial implementation (2014)