rotate

Rotate v by r

  1. Vector2 rotate(Vector2 v, float angle)
  2. Rotor3 rotate(Rotor3 p, Rotor3 q)
  3. Vector3 rotate(Rotor3 r, Vector3 v)
    pragma(inline, true)
    Vector3
    rotate
    (,
    Vector3 v
    )

Meta