rotate

Undocumented in source. Be warned that the author may not have intended to support it.
  1. Vector2 rotate(Vector2 v, float angle)
    pragma(inline, true)
    Vector2
    rotate
    (
    Vector2 v
    ,
    float angle
    )
  2. Rotor3 rotate(Rotor3 p, Rotor3 q)
  3. Vector3 rotate(Rotor3 r, Vector3 v)

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