1 module raygui;
2 
3 enum enumMixin(Enum) = {
4     assert(__ctfe);
5     string result;
6     foreach(m; __traits(allMembers, Enum))
7     {
8         result ~= "alias " ~ m ~ " = " ~ Enum.stringof ~ "." ~ m ~ ";";
9     }
10     return result;
11 }();
12 @nogc nothrow extern(C) __gshared:
13 
14 private template HasVersion(string versionId) {
15 	mixin("version("~versionId~") {enum HasVersion = true;} else {enum HasVersion = false;}");
16 }
17 import core.stdc.config: c_long, c_ulong;
18 /*******************************************************************************************
19 *
20 *   raygui v3.5-dev - A simple and easy-to-use immediate-mode gui library
21 *
22 *   DESCRIPTION:
23 *
24 *   raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
25 *   available as a standalone library, as long as input and drawing functions are provided.
26 *
27 *   Controls provided:
28 *
29 *   # Container/separators Controls
30 *       - WindowBox     --> StatusBar, Panel
31 *       - GroupBox      --> Line
32 *       - Line
33 *       - Panel         --> StatusBar
34 *       - ScrollPanel   --> StatusBar
35 *
36 *   # Basic Controls
37 *       - Label
38 *       - Button
39 *       - LabelButton   --> Label
40 *       - Toggle
41 *       - ToggleGroup   --> Toggle
42 *       - CheckBox
43 *       - ComboBox
44 *       - DropdownBox
45 *       - TextBox
46 *       - TextBoxMulti
47 *       - ValueBox      --> TextBox
48 *       - Spinner       --> Button, ValueBox
49 *       - Slider
50 *       - SliderBar     --> Slider
51 *       - ProgressBar
52 *       - StatusBar
53 *       - DummyRec
54 *       - Grid
55 *
56 *   # Advance Controls
57 *       - ListView
58 *       - ColorPicker   --> ColorPanel, ColorBarHue
59 *       - MessageBox    --> Window, Label, Button
60 *       - TextInputBox  --> Window, Label, TextBox, Button
61 *
62 *   It also provides a set of functions for styling the controls based on its properties (size, color).
63 *
64 *
65 *   RAYGUI STYLE (guiStyle):
66 *
67 *   raygui uses a global data array for all gui style properties (allocated on data segment by default),
68 *   when a new style is loaded, it is loaded over the global style... but a default gui style could always be
69 *   recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one
70 *
71 *   The global style array size is fixed and depends on the number of controls and properties:
72 *
73 *       static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)];
74 *
75 *   guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
76 *
77 *   Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style
78 *   used for all controls, when any of those base values is set, it is automatically populated to all
79 *   controls, so, specific control values overwriting generic style should be set after base values.
80 *
81 *   After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those
82 *   properties are actually common to all controls and can not be overwritten individually (like BASE ones)
83 *   Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR
84 *
85 *   Custom control properties can be defined using the EXTENDED properties for each independent control.
86 *
87 *   TOOL: rGuiStyler is a visual tool to customize raygui style.
88 *
89 *
90 *   RAYGUI ICONS (guiIcons):
91 *
92 *   raygui could use a global array containing icons data (allocated on data segment by default),
93 *   a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set
94 *   must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded
95 *
96 *   Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon
97 *   requires 8 integers (16*16/32) to be stored in memory.
98 *
99 *   When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set.
100 *
101 *   The global icons array size is fixed and depends on the number of icons and size:
102 *
103 *       static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS];
104 *
105 *   guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
106 *
107 *   TOOL: rGuiIcons is a visual tool to customize raygui icons and create new ones.
108 *
109 *
110 *   CONFIGURATION:
111 *
112 *   #define RAYGUI_IMPLEMENTATION
113 *       Generates the implementation of the library into the included file.
114 *       If not defined, the library is in header only mode and can be included in other headers
115 *       or source files without problems. But only ONE file should hold the implementation.
116 *
117 *   #define RAYGUI_STANDALONE
118 *       Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
119 *       internally in the library and input management and drawing functions must be provided by
120 *       the user (check library implementation for further details).
121 *
122 *   #define RAYGUI_NO_ICONS
123 *       Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB)
124 *
125 *   #define RAYGUI_CUSTOM_ICONS
126 *       Includes custom ricons.h header defining a set of custom icons,
127 *       this file can be generated using rGuiIcons tool
128 *
129 *
130 *   VERSIONS HISTORY:
131 *       3.5 (xx-xxx-2022) ADDED: Multiple new icons, useful for code editing tools
132 *                         ADDED: GuiTabBar(), based on GuiToggle()
133 *                         REMOVED: Unneeded icon editing functions 
134 *                         REDESIGNED: GuiDrawText() to divide drawing by lines
135 *                         REMOVED: MeasureTextEx() dependency, logic directly implemented
136 *                         REMOVED: DrawTextEx() dependency, logic directly implemented
137 *                         ADDED: Helper functions to split text in separate lines
138 *       3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes
139 *                         REMOVED: GuiScrollBar(), only internal
140 *                         REDESIGNED: GuiPanel() to support text parameter
141 *                         REDESIGNED: GuiScrollPanel() to support text parameter
142 *                         REDESIGNED: GuiColorPicker() to support text parameter
143 *                         REDESIGNED: GuiColorPanel() to support text parameter
144 *                         REDESIGNED: GuiColorBarAlpha() to support text parameter
145 *                         REDESIGNED: GuiColorBarHue() to support text parameter
146 *                         REDESIGNED: GuiTextInputBox() to support password
147 *       3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool)
148 *                         REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures
149 *                         REVIEWED: External icons usage logic
150 *                         REVIEWED: GuiLine() for centered alignment when including text
151 *                         RENAMED: Multiple controls properties definitions to prepend RAYGUI_
152 *                         RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency
153 *                         Projects updated and multiple tweaks
154 *       3.0 (04-Nov-2021) Integrated ricons data to avoid external file
155 *                         REDESIGNED: GuiTextBoxMulti()
156 *                         REMOVED: GuiImageButton*()
157 *                         Multiple minor tweaks and bugs corrected
158 *       2.9 (17-Mar-2021) REMOVED: Tooltip API
159 *       2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle()
160 *       2.7 (20-Feb-2020) ADDED: Possible tooltips API
161 *       2.6 (09-Sep-2019) ADDED: GuiTextInputBox()
162 *                         REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox()
163 *                         REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle()
164 *                         Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties
165 *                         ADDED: 8 new custom styles ready to use
166 *                         Multiple minor tweaks and bugs corrected
167 *       2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
168 *       2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed
169 *                         Refactor all controls drawing mechanism to use control state
170 *       2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
171 *       2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
172 *                         REDESIGNED: Style system (breaking change)
173 *       2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts
174 *                         REVIEWED: GuiComboBox(), GuiListView()...
175 *       1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
176 *       1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
177 *       1.5 (21-Jun-2017) Working in an improved styles system
178 *       1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
179 *       1.3 (12-Jun-2017) Complete redesign of style system
180 *       1.1 (01-Jun-2017) Complete review of the library
181 *       1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
182 *       0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
183 *       0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
184 *
185 *
186 *   CONTRIBUTORS:
187 *
188 *       Ramon Santamaria:   Supervision, review, redesign, update and maintenance
189 *       Vlad Adrian:        Complete rewrite of GuiTextBox() to support extended features (2019)
190 *       Sergio Martinez:    Review, testing (2015) and redesign of multiple controls (2018)
191 *       Adria Arranz:       Testing and Implementation of additional controls (2018)
192 *       Jordi Jorba:        Testing and Implementation of additional controls (2018)
193 *       Albert Martos:      Review and testing of the library (2015)
194 *       Ian Eito:           Review and testing of the library (2015)
195 *       Kevin Gato:         Initial implementation of basic components (2014)
196 *       Daniel Nicolas:     Initial implementation of basic components (2014)
197 *
198 *
199 *   LICENSE: zlib/libpng
200 *
201 *   Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
202 *
203 *   This software is provided "as-is", without any express or implied warranty. In no event
204 *   will the authors be held liable for any damages arising from the use of this software.
205 *
206 *   Permission is granted to anyone to use this software for any purpose, including commercial
207 *   applications, and to alter it and redistribute it freely, subject to the following restrictions:
208 *
209 *     1. The origin of this software must not be misrepresented; you must not claim that you
210 *     wrote the original software. If you use this software in a product, an acknowledgment
211 *     in the product documentation would be appreciated but is not required.
212 *
213 *     2. Altered source versions must be plainly marked as such, and must not be misrepresented
214 *     as being the original software.
215 *
216 *     3. This notice may not be removed or altered from any source distribution.
217 *
218 **********************************************************************************************/
219 
220 enum RAYGUI_VERSION =  "3.2";
221 
222 import raylib;
223 
224 import core.stdc.stdio;              // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()]
225 import core.stdc.stdlib;             // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()]
226 import core.stdc.string;             // Required for: strlen() [GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()], memset(), memcpy()
227 import core.stdc.stdarg;             // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()]
228 import core.stdc.math;               // Required for: roundf() [GuiColorPicker()]
229 
230 //----------------------------------------------------------------------------------
231 // Defines and Macros
232 //----------------------------------------------------------------------------------
233 // Allow custom memory allocators
234 alias RAYGUI_MALLOC=malloc;
235 alias RAYGUI_CALLOC=calloc;
236 alias RAYGUI_FREE=free;
237 
238 // Simple log system to avoid printf() calls if required
239 // NOTE: Avoiding those calls, also avoids const strings memory usage
240 alias RAYGUI_LOG=printf;
241 
242 // Style property
243 struct GuiStyleProp {
244     ushort controlId;
245     ushort propertyId;
246     uint propertyValue;
247 }
248 
249 // Gui control state
250 enum _GuiState {
251     STATE_NORMAL = 0,
252     STATE_FOCUSED,
253     STATE_PRESSED,
254     STATE_DISABLED,
255 }alias _GuiState GuiState;
256 
257 mixin(enumMixin!GuiState);
258 
259 // Gui control text alignment
260 enum _GuiTextAlignment {
261     TEXT_ALIGN_LEFT = 0,
262     TEXT_ALIGN_CENTER,
263     TEXT_ALIGN_RIGHT,
264 }alias _GuiTextAlignment GuiTextAlignment;
265 
266 mixin(enumMixin!GuiTextAlignment);
267 
268 // Gui controls
269 enum _GuiControl {
270     // Default -> populates to all controls when set
271     DEFAULT = 0,
272     // Basic controls
273     LABEL,          // Used also for: LABELBUTTON
274     BUTTON,
275     TOGGLE,         // Used also for: TOGGLEGROUP
276     SLIDER,         // Used also for: SLIDERBAR
277     PROGRESSBAR,
278     CHECKBOX,
279     COMBOBOX,
280     DROPDOWNBOX,
281     TEXTBOX,        // Used also for: TEXTBOXMULTI
282     VALUEBOX,
283     SPINNER,        // Uses: BUTTON, VALUEBOX
284     LISTVIEW,
285     COLORPICKER,
286     SCROLLBAR,
287     STATUSBAR
288 }alias _GuiControl GuiControl;
289 
290 mixin(enumMixin!GuiControl);
291 
292 // Gui base properties for every control
293 // NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties)
294 enum _GuiControlProperty {
295     BORDER_COLOR_NORMAL = 0,
296     BASE_COLOR_NORMAL,
297     TEXT_COLOR_NORMAL,
298     BORDER_COLOR_FOCUSED,
299     BASE_COLOR_FOCUSED,
300     TEXT_COLOR_FOCUSED,
301     BORDER_COLOR_PRESSED,
302     BASE_COLOR_PRESSED,
303     TEXT_COLOR_PRESSED,
304     BORDER_COLOR_DISABLED,
305     BASE_COLOR_DISABLED,
306     TEXT_COLOR_DISABLED,
307     BORDER_WIDTH,
308     TEXT_PADDING,
309     TEXT_ALIGNMENT,
310     RESERVED
311 }alias _GuiControlProperty GuiControlProperty;
312 
313 mixin(enumMixin!GuiControlProperty);
314 
315 // Gui extended properties depend on control
316 // NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default 8 properties)
317 //----------------------------------------------------------------------------------
318 
319 // DEFAULT extended properties
320 // NOTE: Those properties are common to all controls or global
321 enum _GuiDefaultProperty {
322     TEXT_SIZE = 16,             // Text size (glyphs max height)
323     TEXT_SPACING,               // Text spacing between glyphs
324     LINE_COLOR,                 // Line control color
325     BACKGROUND_COLOR,           // Background color
326 }alias _GuiDefaultProperty GuiDefaultProperty;
327 
328 mixin(enumMixin!GuiDefaultProperty);
329 
330 // Label
331 //typedef enum { } GuiLabelProperty;
332 
333 // Button/Spinner
334 //typedef enum { } GuiButtonProperty;
335 
336 // Toggle/ToggleGroup
337 enum _GuiToggleProperty {
338     GROUP_PADDING = 16,         // ToggleGroup separation between toggles
339 }alias _GuiToggleProperty GuiToggleProperty;
340 
341 mixin(enumMixin!GuiToggleProperty);
342 
343 // Slider/SliderBar
344 enum _GuiSliderProperty {
345     SLIDER_WIDTH = 16,          // Slider size of internal bar
346     SLIDER_PADDING              // Slider/SliderBar internal bar padding
347 }alias _GuiSliderProperty GuiSliderProperty;
348 
349 mixin(enumMixin!GuiSliderProperty);
350 
351 // ProgressBar
352 enum _GuiProgressBarProperty {
353     PROGRESS_PADDING = 16,      // ProgressBar internal padding
354 }alias _GuiProgressBarProperty GuiProgressBarProperty;
355 
356 mixin(enumMixin!GuiProgressBarProperty);
357 
358 // ScrollBar
359 enum _GuiScrollBarProperty {
360     ARROWS_SIZE = 16,
361     ARROWS_VISIBLE,
362     SCROLL_SLIDER_PADDING,      // (SLIDERBAR, SLIDER_PADDING)
363     SCROLL_SLIDER_SIZE,
364     SCROLL_PADDING,
365     SCROLL_SPEED,
366 }alias _GuiScrollBarProperty GuiScrollBarProperty;
367 
368 mixin(enumMixin!GuiScrollBarProperty);
369 
370 // CheckBox
371 enum _GuiCheckBoxProperty {
372     CHECK_PADDING = 16          // CheckBox internal check padding
373 }alias _GuiCheckBoxProperty GuiCheckBoxProperty;
374 
375 mixin(enumMixin!GuiCheckBoxProperty);
376 
377 // ComboBox
378 enum _GuiComboBoxProperty {
379     COMBO_BUTTON_WIDTH = 16,    // ComboBox right button width
380     COMBO_BUTTON_SPACING        // ComboBox button separation
381 }alias _GuiComboBoxProperty GuiComboBoxProperty;
382 
383 mixin(enumMixin!GuiComboBoxProperty);
384 
385 // DropdownBox
386 enum _GuiDropdownBoxProperty {
387     ARROW_PADDING = 16,         // DropdownBox arrow separation from border and items
388     DROPDOWN_ITEMS_SPACING      // DropdownBox items separation
389 }alias _GuiDropdownBoxProperty GuiDropdownBoxProperty;
390 
391 mixin(enumMixin!GuiDropdownBoxProperty);
392 
393 // TextBox/TextBoxMulti/ValueBox/Spinner
394 enum _GuiTextBoxProperty {
395     TEXT_INNER_PADDING = 16,    // TextBox/TextBoxMulti/ValueBox/Spinner inner text padding
396     TEXT_LINES_SPACING,         // TextBoxMulti lines separation
397 }alias _GuiTextBoxProperty GuiTextBoxProperty;
398 
399 mixin(enumMixin!GuiTextBoxProperty);
400 
401 // Spinner
402 enum _GuiSpinnerProperty {
403     SPIN_BUTTON_WIDTH = 16,     // Spinner left/right buttons width
404     SPIN_BUTTON_SPACING,        // Spinner buttons separation
405 }alias _GuiSpinnerProperty GuiSpinnerProperty;
406 
407 mixin(enumMixin!GuiSpinnerProperty);
408 
409 // ListView
410 enum _GuiListViewProperty {
411     LIST_ITEMS_HEIGHT = 16,     // ListView items height
412     LIST_ITEMS_SPACING,         // ListView items separation
413     SCROLLBAR_WIDTH,            // ListView scrollbar size (usually width)
414     SCROLLBAR_SIDE,             // ListView scrollbar side (0-left, 1-right)
415 }alias _GuiListViewProperty GuiListViewProperty;
416 
417 mixin(enumMixin!GuiListViewProperty);
418 
419 // ColorPicker
420 enum _GuiColorPickerProperty {
421     COLOR_SELECTOR_SIZE = 16,
422     HUEBAR_WIDTH,               // ColorPicker right hue bar width
423     HUEBAR_PADDING,             // ColorPicker right hue bar separation from panel
424     HUEBAR_SELECTOR_HEIGHT,     // ColorPicker right hue bar selector height
425     HUEBAR_SELECTOR_OVERFLOW    // ColorPicker right hue bar selector overflow
426 }alias _GuiColorPickerProperty GuiColorPickerProperty;
427 
428 mixin(enumMixin!GuiColorPickerProperty);
429 
430 enum SCROLLBAR_LEFT_SIDE =     0;
431 enum SCROLLBAR_RIGHT_SIDE =    1;
432 
433 //----------------------------------------------------------------------------------
434 // Global Variables Definition
435 //----------------------------------------------------------------------------------
436 // ...
437 
438 //----------------------------------------------------------------------------------
439 // Module Functions Declaration
440 //----------------------------------------------------------------------------------
441 /+
442 // Global gui state control functions
443  void GuiEnable();                                         // Enable gui controls (global state)
444  void GuiDisable();                                        // Disable gui controls (global state)
445  void GuiLock();                                           // Lock gui controls (global state)
446  void GuiUnlock();                                         // Unlock gui controls (global state)
447  bool GuiIsLocked();                                       // Check if gui is locked (global state)
448  void GuiFade(float alpha);                                    // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
449  void GuiSetState(int state);                                  // Set gui state (global state)
450  int GuiGetState();                                        // Get gui state (global state)
451 
452 // Font set/get functions
453  void GuiSetFont(Font font);                                   // Set gui custom font (global state)
454  Font GuiGetFont();                                        // Get gui custom font (global state)
455 
456 // Style set/get functions
457  void GuiSetStyle(int control, int property, int value);       // Set one style property
458  int GuiGetStyle(int control, int property);                   // Get one style property
459 
460 // Container/separator controls, useful for controls organization
461  bool GuiWindowBox(Rectangle bounds, const(char)* title);                                       // Window Box control, shows a window that can be closed
462  void GuiGroupBox(Rectangle bounds, const(char)* text);                                         // Group Box control with text name
463  void GuiLine(Rectangle bounds, const(char)* text);                                             // Line separator control, could contain text
464  void GuiPanel(Rectangle bounds, const(char)* text);                                            // Panel control, useful to group controls
465  int GuiTabBar(Rectangle bounds, const(char)** text, int count, int* active);                   // Tab Bar control, returns TAB to be closed or -1
466  Rectangle GuiScrollPanel(Rectangle bounds, const(char)* text, Rectangle content, Vector2* scroll); // Scroll Panel control
467 
468 // Basic controls set
469  void GuiLabel(Rectangle bounds, const(char)* text);                                            // Label control, shows text
470  bool GuiButton(Rectangle bounds, const(char)* text);                                           // Button control, returns true when clicked
471  bool GuiLabelButton(Rectangle bounds, const(char)* text);                                      // Label button control, show true when clicked
472  bool GuiToggle(Rectangle bounds, const(char)* text, bool active);                              // Toggle Button control, returns true when active
473  int GuiToggleGroup(Rectangle bounds, const(char)* text, int active);                           // Toggle Group control, returns active toggle index
474  bool GuiCheckBox(Rectangle bounds, const(char)* text, bool checked);                           // Check Box control, returns true when active
475  int GuiComboBox(Rectangle bounds, const(char)* text, int active);                              // Combo Box control, returns selected item index
476  bool GuiDropdownBox(Rectangle bounds, const(char)* text, int* active, bool editMode);          // Dropdown Box control, returns selected item
477  bool GuiSpinner(Rectangle bounds, const(char)* text, int* value, int minValue, int maxValue, bool editMode);     // Spinner control, returns selected value
478  bool GuiValueBox(Rectangle bounds, const(char)* text, int* value, int minValue, int maxValue, bool editMode);    // Value Box control, updates input text with numbers
479  bool GuiTextBox(Rectangle bounds, char* text, int textSize, bool editMode);                   // Text Box control, updates input text
480  bool GuiTextBoxMulti(Rectangle bounds, char* text, int textSize, bool editMode);              // Text Box control with multiple lines
481  float GuiSlider(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue);       // Slider control, returns selected value
482  float GuiSliderBar(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue);    // Slider Bar control, returns selected value
483  float GuiProgressBar(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue);  // Progress Bar control, shows current progress value
484  void GuiStatusBar(Rectangle bounds, const(char)* text);                                        // Status Bar control, shows info text
485  void GuiDummyRec(Rectangle bounds, const(char)* text);                                         // Dummy control for placeholders
486  Vector2 GuiGrid(Rectangle bounds, const(char)* text, float spacing, int subdivs);              // Grid control, returns mouse cell position
487 
488 // Advance controls set
489  int GuiListView(Rectangle bounds, const(char)* text, int* scrollIndex, int active);            // List View control, returns selected list item index
490  int GuiListViewEx(Rectangle bounds, const(char)** text, int count, int* focus, int* scrollIndex, int active);      // List View with extended parameters
491  int GuiMessageBox(Rectangle bounds, const(char)* title, const(char)* message, const(char)* buttons);                 // Message Box control, displays a message
492  int GuiTextInputBox(Rectangle bounds, const(char)* title, const(char)* message, const(char)* buttons, char* text, int textMaxSize, int* secretViewActive);   // Text Input Box control, ask for text, supports secret
493  Color GuiColorPicker(Rectangle bounds, const(char)* text, Color color);                        // Color Picker control (multiple color controls)
494  Color GuiColorPanel(Rectangle bounds, const(char)* text, Color color);                         // Color Panel control
495  float GuiColorBarAlpha(Rectangle bounds, const(char)* text, float alpha);                      // Color Bar Alpha control
496  float GuiColorBarHue(Rectangle bounds, const(char)* text, float value);                        // Color Bar Hue control
497 
498 // Styles loading functions
499  void GuiLoadStyle(const(char)* fileName);              // Load style file over global style variable (.rgs)
500  void GuiLoadStyleDefault();                       // Load style default over global style
501 
502 // Icons functionality
503  const(char)* GuiIconText(int iconId, const(char)* text); // Get text with icon id prepended (if supported)
504 
505 
506 static if (!HasVersion!"RAYGUI_NO_ICONS") {
507  uint* GuiGetIcons();                      // Get raygui icons data pointer
508  char** GuiLoadIcons(const(char)* fileName, bool loadIconsName);  // Load raygui icons file (.rgi) into internal icons data
509  void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color);
510  +/
511 
512 // NOTE: because D doesn't work like C, we can't define custom icons this way.
513 // If we want custom icons we can do it a different way (if needed). But for
514 // now, just error.
515 version(RAYGUI_CUSTOM_ICONS) {
516     static assert(false, "RAYGUI_CUSTOM_ICONS is not supported");
517 }
518 
519 static if (!HasVersion!"RAYGUI_CUSTOM_ICONS") {
520 //----------------------------------------------------------------------------------
521 // Icons enumeration
522 //----------------------------------------------------------------------------------
523 enum _GuiIconName {
524     ICON_NONE                     = 0,
525     ICON_FOLDER_FILE_OPEN         = 1,
526     ICON_FILE_SAVE_CLASSIC        = 2,
527     ICON_FOLDER_OPEN              = 3,
528     ICON_FOLDER_SAVE              = 4,
529     ICON_FILE_OPEN                = 5,
530     ICON_FILE_SAVE                = 6,
531     ICON_FILE_EXPORT              = 7,
532     ICON_FILE_ADD                 = 8,
533     ICON_FILE_DELETE              = 9,
534     ICON_FILETYPE_TEXT            = 10,
535     ICON_FILETYPE_AUDIO           = 11,
536     ICON_FILETYPE_IMAGE           = 12,
537     ICON_FILETYPE_PLAY            = 13,
538     ICON_FILETYPE_VIDEO           = 14,
539     ICON_FILETYPE_INFO            = 15,
540     ICON_FILE_COPY                = 16,
541     ICON_FILE_CUT                 = 17,
542     ICON_FILE_PASTE               = 18,
543     ICON_CURSOR_HAND              = 19,
544     ICON_CURSOR_POINTER           = 20,
545     ICON_CURSOR_CLASSIC           = 21,
546     ICON_PENCIL                   = 22,
547     ICON_PENCIL_BIG               = 23,
548     ICON_BRUSH_CLASSIC            = 24,
549     ICON_BRUSH_PAINTER            = 25,
550     ICON_WATER_DROP               = 26,
551     ICON_COLOR_PICKER             = 27,
552     ICON_RUBBER                   = 28,
553     ICON_COLOR_BUCKET             = 29,
554     ICON_TEXT_T                   = 30,
555     ICON_TEXT_A                   = 31,
556     ICON_SCALE                    = 32,
557     ICON_RESIZE                   = 33,
558     ICON_FILTER_POINT             = 34,
559     ICON_FILTER_BILINEAR          = 35,
560     ICON_CROP                     = 36,
561     ICON_CROP_ALPHA               = 37,
562     ICON_SQUARE_TOGGLE            = 38,
563     ICON_SYMMETRY                 = 39,
564     ICON_SYMMETRY_HORIZONTAL      = 40,
565     ICON_SYMMETRY_VERTICAL        = 41,
566     ICON_LENS                     = 42,
567     ICON_LENS_BIG                 = 43,
568     ICON_EYE_ON                   = 44,
569     ICON_EYE_OFF                  = 45,
570     ICON_FILTER_TOP               = 46,
571     ICON_FILTER                   = 47,
572     ICON_TARGET_POINT             = 48,
573     ICON_TARGET_SMALL             = 49,
574     ICON_TARGET_BIG               = 50,
575     ICON_TARGET_MOVE              = 51,
576     ICON_CURSOR_MOVE              = 52,
577     ICON_CURSOR_SCALE             = 53,
578     ICON_CURSOR_SCALE_RIGHT       = 54,
579     ICON_CURSOR_SCALE_LEFT        = 55,
580     ICON_UNDO                     = 56,
581     ICON_REDO                     = 57,
582     ICON_REREDO                   = 58,
583     ICON_MUTATE                   = 59,
584     ICON_ROTATE                   = 60,
585     ICON_REPEAT                   = 61,
586     ICON_SHUFFLE                  = 62,
587     ICON_EMPTYBOX                 = 63,
588     ICON_TARGET                   = 64,
589     ICON_TARGET_SMALL_FILL        = 65,
590     ICON_TARGET_BIG_FILL          = 66,
591     ICON_TARGET_MOVE_FILL         = 67,
592     ICON_CURSOR_MOVE_FILL         = 68,
593     ICON_CURSOR_SCALE_FILL        = 69,
594     ICON_CURSOR_SCALE_RIGHT_FILL  = 70,
595     ICON_CURSOR_SCALE_LEFT_FILL   = 71,
596     ICON_UNDO_FILL                = 72,
597     ICON_REDO_FILL                = 73,
598     ICON_REREDO_FILL              = 74,
599     ICON_MUTATE_FILL              = 75,
600     ICON_ROTATE_FILL              = 76,
601     ICON_REPEAT_FILL              = 77,
602     ICON_SHUFFLE_FILL             = 78,
603     ICON_EMPTYBOX_SMALL           = 79,
604     ICON_BOX                      = 80,
605     ICON_BOX_TOP                  = 81,
606     ICON_BOX_TOP_RIGHT            = 82,
607     ICON_BOX_RIGHT                = 83,
608     ICON_BOX_BOTTOM_RIGHT         = 84,
609     ICON_BOX_BOTTOM               = 85,
610     ICON_BOX_BOTTOM_LEFT          = 86,
611     ICON_BOX_LEFT                 = 87,
612     ICON_BOX_TOP_LEFT             = 88,
613     ICON_BOX_CENTER               = 89,
614     ICON_BOX_CIRCLE_MASK          = 90,
615     ICON_POT                      = 91,
616     ICON_ALPHA_MULTIPLY           = 92,
617     ICON_ALPHA_CLEAR              = 93,
618     ICON_DITHERING                = 94,
619     ICON_MIPMAPS                  = 95,
620     ICON_BOX_GRID                 = 96,
621     ICON_GRID                     = 97,
622     ICON_BOX_CORNERS_SMALL        = 98,
623     ICON_BOX_CORNERS_BIG          = 99,
624     ICON_FOUR_BOXES               = 100,
625     ICON_GRID_FILL                = 101,
626     ICON_BOX_MULTISIZE            = 102,
627     ICON_ZOOM_SMALL               = 103,
628     ICON_ZOOM_MEDIUM              = 104,
629     ICON_ZOOM_BIG                 = 105,
630     ICON_ZOOM_ALL                 = 106,
631     ICON_ZOOM_CENTER              = 107,
632     ICON_BOX_DOTS_SMALL           = 108,
633     ICON_BOX_DOTS_BIG             = 109,
634     ICON_BOX_CONCENTRIC           = 110,
635     ICON_BOX_GRID_BIG             = 111,
636     ICON_OK_TICK                  = 112,
637     ICON_CROSS                    = 113,
638     ICON_ARROW_LEFT               = 114,
639     ICON_ARROW_RIGHT              = 115,
640     ICON_ARROW_DOWN               = 116,
641     ICON_ARROW_UP                 = 117,
642     ICON_ARROW_LEFT_FILL          = 118,
643     ICON_ARROW_RIGHT_FILL         = 119,
644     ICON_ARROW_DOWN_FILL          = 120,
645     ICON_ARROW_UP_FILL            = 121,
646     ICON_AUDIO                    = 122,
647     ICON_FX                       = 123,
648     ICON_WAVE                     = 124,
649     ICON_WAVE_SINUS               = 125,
650     ICON_WAVE_SQUARE              = 126,
651     ICON_WAVE_TRIANGULAR          = 127,
652     ICON_CROSS_SMALL              = 128,
653     ICON_PLAYER_PREVIOUS          = 129,
654     ICON_PLAYER_PLAY_BACK         = 130,
655     ICON_PLAYER_PLAY              = 131,
656     ICON_PLAYER_PAUSE             = 132,
657     ICON_PLAYER_STOP              = 133,
658     ICON_PLAYER_NEXT              = 134,
659     ICON_PLAYER_RECORD            = 135,
660     ICON_MAGNET                   = 136,
661     ICON_LOCK_CLOSE               = 137,
662     ICON_LOCK_OPEN                = 138,
663     ICON_CLOCK                    = 139,
664     ICON_TOOLS                    = 140,
665     ICON_GEAR                     = 141,
666     ICON_GEAR_BIG                 = 142,
667     ICON_BIN                      = 143,
668     ICON_HAND_POINTER             = 144,
669     ICON_LASER                    = 145,
670     ICON_COIN                     = 146,
671     ICON_EXPLOSION                = 147,
672     ICON_1UP                      = 148,
673     ICON_PLAYER                   = 149,
674     ICON_PLAYER_JUMP              = 150,
675     ICON_KEY                      = 151,
676     ICON_DEMON                    = 152,
677     ICON_TEXT_POPUP               = 153,
678     ICON_GEAR_EX                  = 154,
679     ICON_CRACK                    = 155,
680     ICON_CRACK_POINTS             = 156,
681     ICON_STAR                     = 157,
682     ICON_DOOR                     = 158,
683     ICON_EXIT                     = 159,
684     ICON_MODE_2D                  = 160,
685     ICON_MODE_3D                  = 161,
686     ICON_CUBE                     = 162,
687     ICON_CUBE_FACE_TOP            = 163,
688     ICON_CUBE_FACE_LEFT           = 164,
689     ICON_CUBE_FACE_FRONT          = 165,
690     ICON_CUBE_FACE_BOTTOM         = 166,
691     ICON_CUBE_FACE_RIGHT          = 167,
692     ICON_CUBE_FACE_BACK           = 168,
693     ICON_CAMERA                   = 169,
694     ICON_SPECIAL                  = 170,
695     ICON_LINK_NET                 = 171,
696     ICON_LINK_BOXES               = 172,
697     ICON_LINK_MULTI               = 173,
698     ICON_LINK                     = 174,
699     ICON_LINK_BROKE               = 175,
700     ICON_TEXT_NOTES               = 176,
701     ICON_NOTEBOOK                 = 177,
702     ICON_SUITCASE                 = 178,
703     ICON_SUITCASE_ZIP             = 179,
704     ICON_MAILBOX                  = 180,
705     ICON_MONITOR                  = 181,
706     ICON_PRINTER                  = 182,
707     ICON_PHOTO_CAMERA             = 183,
708     ICON_PHOTO_CAMERA_FLASH       = 184,
709     ICON_HOUSE                    = 185,
710     ICON_HEART                    = 186,
711     ICON_CORNER                   = 187,
712     ICON_VERTICAL_BARS            = 188,
713     ICON_VERTICAL_BARS_FILL       = 189,
714     ICON_LIFE_BARS                = 190,
715     ICON_INFO                     = 191,
716     ICON_CROSSLINE                = 192,
717     ICON_HELP                     = 193,
718     ICON_FILETYPE_ALPHA           = 194,
719     ICON_FILETYPE_HOME            = 195,
720     ICON_LAYERS_VISIBLE           = 196,
721     ICON_LAYERS                   = 197,
722     ICON_WINDOW                   = 198,
723     ICON_HIDPI                    = 199,
724     ICON_FILETYPE_BINARY          = 200,
725     ICON_HEX                      = 201,
726     ICON_SHIELD                   = 202,
727     ICON_FILE_NEW                 = 203,
728     ICON_FOLDER_ADD               = 204,
729     ICON_ALARM                    = 205,
730     ICON_CPU                      = 206,
731     ICON_ROM                      = 207,
732     ICON_STEP_OVER                = 208,
733     ICON_STEP_INTO                = 209,
734     ICON_STEP_OUT                 = 210,
735     ICON_RESTART                  = 211,
736     ICON_BREAKPOINT_ON            = 212,
737     ICON_BREAKPOINT_OFF           = 213,
738     ICON_BURGER_MENU              = 214,
739     ICON_CASE_SENSITIVE           = 215,
740     ICON_REG_EXP                  = 216,
741     ICON_217                      = 217,
742     ICON_218                      = 218,
743     ICON_219                      = 219,
744     ICON_220                      = 220,
745     ICON_221                      = 221,
746     ICON_222                      = 222,
747     ICON_223                      = 223,
748     ICON_224                      = 224,
749     ICON_225                      = 225,
750     ICON_226                      = 226,
751     ICON_227                      = 227,
752     ICON_228                      = 228,
753     ICON_229                      = 229,
754     ICON_230                      = 230,
755     ICON_231                      = 231,
756     ICON_232                      = 232,
757     ICON_233                      = 233,
758     ICON_234                      = 234,
759     ICON_235                      = 235,
760     ICON_236                      = 236,
761     ICON_237                      = 237,
762     ICON_238                      = 238,
763     ICON_239                      = 239,
764     ICON_240                      = 240,
765     ICON_241                      = 241,
766     ICON_242                      = 242,
767     ICON_243                      = 243,
768     ICON_244                      = 244,
769     ICON_245                      = 245,
770     ICON_246                      = 246,
771     ICON_247                      = 247,
772     ICON_248                      = 248,
773     ICON_249                      = 249,
774     ICON_250                      = 250,
775     ICON_251                      = 251,
776     ICON_252                      = 252,
777     ICON_253                      = 253,
778     ICON_254                      = 254,
779     ICON_255                      = 255,
780 }alias _GuiIconName GuiIconName;
781 }
782 
783 mixin(enumMixin!GuiIconName);
784 
785 
786 /***********************************************************************************
787 *
788 *   RAYGUI IMPLEMENTATION
789 *
790 ************************************************************************************/
791 
792 static if (!HasVersion!"RAYGUI_NO_ICONS" && !HasVersion!"RAYGUI_CUSTOM_ICONS") {
793 
794 // Embedded icons, no external file provided
795 enum RAYGUI_ICON_SIZE =               16;          // Size of icons in pixels (squared);
796 enum RAYGUI_ICON_MAX_ICONS =         256;          // Maximum number of icons;
797 enum RAYGUI_ICON_MAX_NAME_LENGTH =    32;          // Maximum length of icon name id;
798 
799 // Icons data is defined by bit array (every bit represents one pixel)
800 // Those arrays are stored as unsigned int data arrays, so,
801 // every array element defines 32 pixels (bits) of information
802 // One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels)
803 // NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
804 enum RAYGUI_ICON_DATA_ELEMENTS =   (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32);
805 
806 //----------------------------------------------------------------------------------
807 // Icons data for all gui possible icons (allocated on data segment by default)
808 //
809 // NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so,
810 // every 16x16 icon requires 8 integers (16*16/32) to be stored
811 //
812 // NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(),
813 // but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS
814 //
815 // guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
816 //----------------------------------------------------------------------------------
817 private uint[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] guiIcons = [
818     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_NONE
819     0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe,      // ICON_FOLDER_FILE_OPEN
820     0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe,      // ICON_FILE_SAVE_CLASSIC
821     0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100,      // ICON_FOLDER_OPEN
822     0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000,      // ICON_FOLDER_SAVE
823     0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc,      // ICON_FILE_OPEN
824     0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc,      // ICON_FILE_SAVE
825     0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc,      // ICON_FILE_EXPORT
826     0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc,      // ICON_FILE_ADD
827     0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc,      // ICON_FILE_DELETE
828     0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_TEXT
829     0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_AUDIO
830     0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_IMAGE
831     0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_PLAY
832     0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4,      // ICON_FILETYPE_VIDEO
833     0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc,      // ICON_FILETYPE_INFO
834     0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0,      // ICON_FILE_COPY
835     0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000,      // ICON_FILE_CUT
836     0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0,      // ICON_FILE_PASTE
837     0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_CURSOR_HAND
838     0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000,      // ICON_CURSOR_POINTER
839     0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000,      // ICON_CURSOR_CLASSIC
840     0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000,      // ICON_PENCIL
841     0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000,      // ICON_PENCIL_BIG
842     0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8,      // ICON_BRUSH_CLASSIC
843     0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080,      // ICON_BRUSH_PAINTER
844     0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000,      // ICON_WATER_DROP
845     0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000,      // ICON_COLOR_PICKER
846     0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000,      // ICON_RUBBER
847     0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040,      // ICON_COLOR_BUCKET
848     0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000,      // ICON_TEXT_T
849     0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f,      // ICON_TEXT_A
850     0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e,      // ICON_SCALE
851     0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe,      // ICON_RESIZE
852     0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000,      // ICON_FILTER_POINT
853     0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000,      // ICON_FILTER_BILINEAR
854     0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002,      // ICON_CROP
855     0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000,      // ICON_CROP_ALPHA
856     0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002,      // ICON_SQUARE_TOGGLE
857     0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000,      // ICON_SYMMETRY
858     0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100,      // ICON_SYMMETRY_HORIZONTAL
859     0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180,      // ICON_SYMMETRY_VERTICAL
860     0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000,      // ICON_LENS
861     0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000,      // ICON_LENS_BIG
862     0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000,      // ICON_EYE_ON
863     0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000,      // ICON_EYE_OFF
864     0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100,      // ICON_FILTER_TOP
865     0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0,      // ICON_FILTER
866     0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_POINT
867     0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_SMALL
868     0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_BIG
869     0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280,      // ICON_TARGET_MOVE
870     0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280,      // ICON_CURSOR_MOVE
871     0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e,      // ICON_CURSOR_SCALE
872     0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000,      // ICON_CURSOR_SCALE_RIGHT
873     0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000,      // ICON_CURSOR_SCALE_LEFT
874     0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000,      // ICON_UNDO
875     0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000,      // ICON_REDO
876     0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000,      // ICON_REREDO
877     0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000,      // ICON_MUTATE
878     0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020,      // ICON_ROTATE
879     0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000,      // ICON_REPEAT
880     0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000,      // ICON_SHUFFLE
881     0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe,      // ICON_EMPTYBOX
882     0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000,      // ICON_TARGET
883     0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_SMALL_FILL
884     0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_BIG_FILL
885     0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380,      // ICON_TARGET_MOVE_FILL
886     0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380,      // ICON_CURSOR_MOVE_FILL
887     0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e,      // ICON_CURSOR_SCALE_FILL
888     0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000,      // ICON_CURSOR_SCALE_RIGHT_FILL
889     0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000,      // ICON_CURSOR_SCALE_LEFT_FILL
890     0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000,      // ICON_UNDO_FILL
891     0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000,      // ICON_REDO_FILL
892     0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000,      // ICON_REREDO_FILL
893     0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000,      // ICON_MUTATE_FILL
894     0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020,      // ICON_ROTATE_FILL
895     0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000,      // ICON_REPEAT_FILL
896     0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000,      // ICON_SHUFFLE_FILL
897     0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000,      // ICON_EMPTYBOX_SMALL
898     0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX
899     0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_TOP
900     0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_TOP_RIGHT
901     0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_RIGHT
902     0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000,      // ICON_BOX_BOTTOM_RIGHT
903     0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000,      // ICON_BOX_BOTTOM
904     0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000,      // ICON_BOX_BOTTOM_LEFT
905     0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_LEFT
906     0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_TOP_LEFT
907     0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_CENTER
908     0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe,      // ICON_BOX_CIRCLE_MASK
909     0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff,      // ICON_POT
910     0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe,      // ICON_ALPHA_MULTIPLY
911     0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe,      // ICON_ALPHA_CLEAR
912     0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe,      // ICON_DITHERING
913     0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0,      // ICON_MIPMAPS
914     0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000,      // ICON_BOX_GRID
915     0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248,      // ICON_GRID
916     0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000,      // ICON_BOX_CORNERS_SMALL
917     0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e,      // ICON_BOX_CORNERS_BIG
918     0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000,      // ICON_FOUR_BOXES
919     0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000,      // ICON_GRID_FILL
920     0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e,      // ICON_BOX_MULTISIZE
921     0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e,      // ICON_ZOOM_SMALL
922     0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e,      // ICON_ZOOM_MEDIUM
923     0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e,      // ICON_ZOOM_BIG
924     0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e,      // ICON_ZOOM_ALL
925     0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000,      // ICON_ZOOM_CENTER
926     0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000,      // ICON_BOX_DOTS_SMALL
927     0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000,      // ICON_BOX_DOTS_BIG
928     0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe,      // ICON_BOX_CONCENTRIC
929     0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000,      // ICON_BOX_GRID_BIG
930     0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000,      // ICON_OK_TICK
931     0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000,      // ICON_CROSS
932     0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000,      // ICON_ARROW_LEFT
933     0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000,      // ICON_ARROW_RIGHT
934     0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000,      // ICON_ARROW_DOWN
935     0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000,      // ICON_ARROW_UP
936     0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000,      // ICON_ARROW_LEFT_FILL
937     0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000,      // ICON_ARROW_RIGHT_FILL
938     0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000,      // ICON_ARROW_DOWN_FILL
939     0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000,      // ICON_ARROW_UP_FILL
940     0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000,      // ICON_AUDIO
941     0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000,      // ICON_FX
942     0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000,      // ICON_WAVE
943     0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000,      // ICON_WAVE_SINUS
944     0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000,      // ICON_WAVE_SQUARE
945     0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000,      // ICON_WAVE_TRIANGULAR
946     0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000,      // ICON_CROSS_SMALL
947     0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000,      // ICON_PLAYER_PREVIOUS
948     0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000,      // ICON_PLAYER_PLAY_BACK
949     0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000,      // ICON_PLAYER_PLAY
950     0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000,      // ICON_PLAYER_PAUSE
951     0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000,      // ICON_PLAYER_STOP
952     0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000,      // ICON_PLAYER_NEXT
953     0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000,      // ICON_PLAYER_RECORD
954     0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000,      // ICON_MAGNET
955     0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000,      // ICON_LOCK_CLOSE
956     0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000,      // ICON_LOCK_OPEN
957     0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770,      // ICON_CLOCK
958     0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70,      // ICON_TOOLS
959     0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180,      // ICON_GEAR
960     0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180,      // ICON_GEAR_BIG
961     0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8,      // ICON_BIN
962     0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000,      // ICON_HAND_POINTER
963     0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000,      // ICON_LASER
964     0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000,      // ICON_COIN
965     0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000,      // ICON_EXPLOSION
966     0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000,      // ICON_1UP
967     0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240,      // ICON_PLAYER
968     0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000,      // ICON_PLAYER_JUMP
969     0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0,      // ICON_KEY
970     0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0,      // ICON_DEMON
971     0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000,      // ICON_TEXT_POPUP
972     0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000,      // ICON_GEAR_EX
973     0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000,      // ICON_CRACK
974     0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000,      // ICON_CRACK_POINTS
975     0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808,      // ICON_STAR
976     0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8,      // ICON_DOOR
977     0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0,      // ICON_EXIT
978     0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000,      // ICON_MODE_2D
979     0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000,      // ICON_MODE_3D
980     0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe,      // ICON_CUBE
981     0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe,      // ICON_CUBE_FACE_TOP
982     0x7fe00000, 0x50386030, 0x47fe483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe,      // ICON_CUBE_FACE_LEFT
983     0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe,      // ICON_CUBE_FACE_FRONT
984     0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3ff27fe2, 0x0ffe1ffa, 0x000007fe,      // ICON_CUBE_FACE_BOTTOM
985     0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe,      // ICON_CUBE_FACE_RIGHT
986     0x7fe00000, 0x7fe87ff0, 0x7ffe7fe4, 0x7fe27fe2, 0x7fe27fe2, 0x24127fe2, 0x0c06140a, 0x000007fe,      // ICON_CUBE_FACE_BACK
987     0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000,      // ICON_CAMERA
988     0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000,      // ICON_SPECIAL
989     0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800,      // ICON_LINK_NET
990     0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00,      // ICON_LINK_BOXES
991     0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000,      // ICON_LINK_MULTI
992     0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00,      // ICON_LINK
993     0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00,      // ICON_LINK_BROKE
994     0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc,      // ICON_TEXT_NOTES
995     0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc,      // ICON_NOTEBOOK
996     0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000,      // ICON_SUITCASE
997     0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000,      // ICON_SUITCASE_ZIP
998     0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000,      // ICON_MAILBOX
999     0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000,      // ICON_MONITOR
1000     0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000,      // ICON_PRINTER
1001     0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000,      // ICON_PHOTO_CAMERA
1002     0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000,      // ICON_PHOTO_CAMERA_FLASH
1003     0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000,      // ICON_HOUSE
1004     0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000,      // ICON_HEART
1005     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000,      // ICON_CORNER
1006     0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000,      // ICON_VERTICAL_BARS
1007     0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000,      // ICON_VERTICAL_BARS_FILL
1008     0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000,      // ICON_LIFE_BARS
1009     0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc,      // ICON_INFO
1010     0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002,      // ICON_CROSSLINE
1011     0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000,      // ICON_HELP
1012     0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc,      // ICON_FILETYPE_ALPHA
1013     0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_HOME
1014     0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0,      // ICON_LAYERS_VISIBLE
1015     0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0,      // ICON_LAYERS
1016     0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000,      // ICON_WINDOW
1017     0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000,      // ICON_HIDPI
1018     0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc,      // ICON_FILETYPE_BINARY
1019     0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000,      // ICON_HEX
1020     0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180,      // ICON_SHIELD
1021     0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8,      // ICON_FILE_NEW
1022     0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000,      // ICON_FOLDER_ADD
1023     0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420,      // ICON_ALARM
1024     0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0,      // ICON_CPU
1025     0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0,      // ICON_ROM
1026     0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000,      // ICON_STEP_OVER
1027     0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180,      // ICON_STEP_INTO
1028     0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180,      // ICON_STEP_OUT
1029     0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000,      // ICON_RESTART
1030     0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000,      // ICON_BREAKPOINT_ON
1031     0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000,      // ICON_BREAKPOINT_OFF
1032     0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000,      // ICON_BURGER_MENU
1033     0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000,      // ICON_CASE_SENSITIVE
1034     0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000,      // ICON_REG_EXP
1035     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_217
1036     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_218
1037     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_219
1038     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_220
1039     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_221
1040     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_222
1041     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_223
1042     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_224
1043     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_225
1044     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_226
1045     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_227
1046     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_228
1047     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_229
1048     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_230
1049     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_231
1050     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_232
1051     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_233
1052     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_234
1053     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_235
1054     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_236
1055     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_237
1056     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_238
1057     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_239
1058     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_240
1059     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_241
1060     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_242
1061     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_243
1062     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_244
1063     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_245
1064     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_246
1065     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_247
1066     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_248
1067     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_249
1068     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_250
1069     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_251
1070     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_252
1071     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_253
1072     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_254
1073     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_255
1074 ];
1075 
1076 // NOTE: We keep a pointer to the icons array, useful to point to other sets if required
1077 private uint* guiIconsPtr = guiIcons.ptr;
1078 
1079 }      // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS
1080 
1081 enum RAYGUI_MAX_CONTROLS =             16;      // Maximum number of standard controls;
1082 enum RAYGUI_MAX_PROPS_BASE =           16;      // Maximum number of standard properties;
1083 enum RAYGUI_MAX_PROPS_EXTENDED =        8;      // Maximum number of extended properties;
1084 
1085 //----------------------------------------------------------------------------------
1086 // Types and Structures Definition
1087 //----------------------------------------------------------------------------------
1088 // Gui control property style color element
1089 enum _GuiPropertyElement { BORDER = 0, BASE, TEXT, OTHER }alias _GuiPropertyElement GuiPropertyElement;
1090 
1091 mixin(enumMixin!GuiPropertyElement);
1092 
1093 //----------------------------------------------------------------------------------
1094 // Global Variables Definition
1095 //----------------------------------------------------------------------------------
1096 private GuiState guiState = GuiState.STATE_NORMAL;    // Gui global state, if !STATE_NORMAL, forces defined state
1097 
1098 private Font guiFont;                        // Gui current font (WARNING: highly coupled to raylib)
1099 private bool guiLocked = false;              // Gui lock state (no inputs processed)
1100 private float guiAlpha = 1.0f;               // Gui element transpacency on drawing
1101 
1102 private uint guiIconScale = 1;       // Gui icon default scale (if icons enabled)
1103 
1104 //----------------------------------------------------------------------------------
1105 // Style data array for all gui style properties (allocated on data segment by default)
1106 //
1107 // NOTE 1: First set of BASE properties are generic to all controls but could be individually
1108 // overwritten per control, first set of EXTENDED properties are generic to all controls and
1109 // can not be overwritten individually but custom EXTENDED properties can be used by control
1110 //
1111 // NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(),
1112 // but default gui style could always be recovered with GuiLoadStyleDefault()
1113 //
1114 // guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
1115 //----------------------------------------------------------------------------------
1116 private uint[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] guiStyle = 0;
1117 
1118 private bool guiStyleLoaded = false;         // Style loaded flag for lazy style initialization
1119 
1120 //----------------------------------------------------------------------------------
1121 // Module specific Functions Declaration
1122 //----------------------------------------------------------------------------------
1123 /+private int GetTextWidth(const(char)* text);                      // Gui get text width using gui font and style
1124 private Rectangle GetTextBounds(int control, Rectangle bounds);  // Get text bounds considering control bounds
1125 private const(char)* GetTextIcon(const(char)* text, int* iconId);  // Get text icon if provided and move text cursor
1126 
1127 private void GuiDrawText(const(char)* text, Rectangle bounds, int alignment, Color tint);         // Gui draw text using default font
1128 private void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color);   // Gui draw rectangle using default raygui style
1129 
1130 private const(char)** GuiTextSplit(const(char)* text, char delimiter, int* count, int* textRow);   // Split controls text into multiple strings
1131 private Vector3 ConvertHSVtoRGB(Vector3 hsv);                    // Convert color data from HSV to RGB
1132 private Vector3 ConvertRGBtoHSV(Vector3 rgb);                    // Convert color data from RGB to HSV
1133 
1134 private int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue);   // Scroll bar control, used by GuiScrollPanel()
1135 +/
1136 //----------------------------------------------------------------------------------
1137 // Gui Setup Functions Definition
1138 //----------------------------------------------------------------------------------
1139 // Enable gui global state
1140 // NOTE: We check for STATE_DISABLED to avoid messing custom global state setups
1141 void GuiEnable() { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; }
1142 
1143 // Disable gui global state
1144 // NOTE: We check for STATE_NORMAL to avoid messing custom global state setups
1145 void GuiDisable() { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; }
1146 
1147 // Lock gui global state
1148 void GuiLock() { guiLocked = true; }
1149 
1150 // Unlock gui global state
1151 void GuiUnlock() { guiLocked = false; }
1152 
1153 // Check if gui is locked (global state)
1154 bool GuiIsLocked() { return guiLocked; }
1155 
1156 // Set gui controls alpha global state
1157 void GuiFade(float alpha) {
1158     if (alpha < 0.0f) alpha = 0.0f;
1159     else if (alpha > 1.0f) alpha = 1.0f;
1160 
1161     guiAlpha = alpha;
1162 }
1163 
1164 // Set gui state (global state)
1165 void GuiSetState(int state) { guiState = cast(GuiState)state; }
1166 
1167 // Get gui state (global state)
1168 int GuiGetState() { return guiState; }
1169 
1170 // Set custom gui font
1171 // NOTE: Font loading/unloading is external to raygui
1172 void GuiSetFont(Font font) {
1173     if (font.texture.id > 0)
1174     {
1175         // NOTE: If we try to setup a font but default style has not been
1176         // lazily loaded before, it will be overwritten, so we need to force
1177         // default style loading first
1178         if (!guiStyleLoaded) GuiLoadStyleDefault();
1179 
1180         guiFont = font;
1181         GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize);
1182     }
1183 }
1184 
1185 // Get custom gui font
1186 Font GuiGetFont() {
1187     return guiFont;
1188 }
1189 
1190 // Set control style property value
1191 void GuiSetStyle(int control, int property, int value) {
1192     if (!guiStyleLoaded) GuiLoadStyleDefault();
1193     guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
1194 
1195     // Default properties are propagated to all controls
1196     if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE))
1197     {
1198         for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
1199     }
1200 }
1201 
1202 // Get control style property value
1203 int GuiGetStyle(int control, int property) {
1204     if (!guiStyleLoaded) GuiLoadStyleDefault();
1205     return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property];
1206 }
1207 
1208 //----------------------------------------------------------------------------------
1209 // Gui Controls Functions Definition
1210 //----------------------------------------------------------------------------------
1211 
1212 enum RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT =        24;
1213 // Window Box control
1214 bool GuiWindowBox(Rectangle bounds, const(char)* title) {
1215     // Window title bar height (including borders)
1216     // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox()
1217 
1218     //GuiState state = guiState;
1219     bool clicked = false;
1220 
1221     int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT;
1222 
1223     Rectangle statusBar = { bounds.x, bounds.y, bounds.width, cast(float)statusBarHeight };
1224     if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f;
1225 
1226     Rectangle windowPanel = { bounds.x, bounds.y + cast(float)statusBarHeight - 1, bounds.width, bounds.height - cast(float)statusBarHeight + 1 };
1227     Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20,
1228                                  statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 };
1229 
1230     // Update control
1231     //--------------------------------------------------------------------
1232     // NOTE: Logic is directly managed by button
1233     //--------------------------------------------------------------------
1234 
1235     // Draw control
1236     //--------------------------------------------------------------------
1237     GuiStatusBar(statusBar, title); // Draw window header as status bar
1238     GuiPanel(windowPanel, null);    // Draw window base
1239 
1240     // Draw window close button
1241     int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
1242     int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
1243     GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
1244     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
1245 version (RAYGUI_NO_ICONS) {
1246     clicked = GuiButton(closeButtonRec, "x");
1247 } else {
1248     clicked = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, null));
1249 }
1250     GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
1251     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
1252     //--------------------------------------------------------------------
1253 
1254     return clicked;
1255 }
1256 
1257 // Group Box control with text name
1258 void GuiGroupBox(Rectangle bounds, const(char)* text)
1259 {
1260     static if (!HasVersion!"RAYGUI_GROUPBOX_LINE_THICK") {
1261         enum RAYGUI_GROUPBOX_LINE_THICK =     1;
1262     }
1263 
1264     GuiState state = guiState;
1265 
1266     // Draw control
1267     //--------------------------------------------------------------------
1268     GuiDrawRectangle(Rectangle(bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height), 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
1269     GuiDrawRectangle(Rectangle( bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK ), 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
1270     GuiDrawRectangle(Rectangle( bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height ), 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
1271 
1272     GuiLine(Rectangle( bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)), text);
1273     //--------------------------------------------------------------------
1274 }
1275 
1276 // Line control
1277 void GuiLine(Rectangle bounds, const(char)* text)
1278 {
1279     static if (!HasVersion!"RAYGUI_LINE_ORIGIN_SIZE") {
1280         enum RAYGUI_LINE_MARGIN_TEXT =  12;
1281     }
1282     static if (!HasVersion!"RAYGUI_LINE_TEXT_PADDING") {
1283         enum RAYGUI_LINE_TEXT_PADDING =  4;
1284     }
1285 
1286     GuiState state = guiState;
1287 
1288     Color color = Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha);
1289 
1290     // Draw control
1291     //--------------------------------------------------------------------
1292     if (text == null) GuiDrawRectangle(Rectangle( bounds.x, bounds.y + bounds.height/2, bounds.width, 1 ), 0, Colors.BLANK, color);
1293     else
1294     {
1295         Rectangle textBounds; // = { 0 };
1296         textBounds.width = cast(float)GetTextWidth(text);
1297         textBounds.height = bounds.height;
1298         textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT;
1299         textBounds.y = bounds.y;
1300 
1301         // Draw line with embedded text label: "--- text --------------"
1302         GuiDrawRectangle(Rectangle( bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 ), 0, Colors.BLANK, color);
1303         GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color);
1304         GuiDrawRectangle(Rectangle( bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 ), 0, Colors.BLANK, color);
1305     }
1306     //--------------------------------------------------------------------
1307 }
1308 
1309 // Panel control
1310 void GuiPanel(Rectangle bounds, const(char)* text) {
1311     static if (!HasVersion!"RAYGUI_PANEL_BORDER_WIDTH") {
1312         enum RAYGUI_PANEL_BORDER_WIDTH =   1;
1313     }
1314 
1315     GuiState state = guiState;
1316 
1317     // Text will be drawn as a header bar (if provided)
1318     Rectangle statusBar = { bounds.x, bounds.y, bounds.width, cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
1319     if ((text != null) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f;
1320 
1321     if (text != null)
1322     {
1323         // Move panel bounds after the header bar
1324         bounds.y += cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
1325         bounds.height -= cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1;
1326     }
1327 
1328     // Draw control
1329     //--------------------------------------------------------------------
1330     if (text != null) GuiStatusBar(statusBar, text);  // Draw panel header as status bar
1331 
1332     GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), guiAlpha),
1333                      Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)), guiAlpha));
1334     //--------------------------------------------------------------------
1335 }
1336 
1337 // Tab Bar control
1338 // NOTE: Using GuiToggle() for the TABS
1339 int GuiTabBar(Rectangle bounds, const(char)** text, int count, int* active)
1340 {
1341 enum RAYGUI_TABBAR_ITEM_WIDTH =    160;
1342 
1343     GuiState state = guiState;
1344 
1345     int closing = -1;
1346     Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height };
1347     Vector2 mousePoint = GetMousePosition();
1348 
1349     if (*active < 0) *active = 0;
1350     else if (*active > count - 1) *active = count - 1;
1351 
1352     // Draw control
1353     //--------------------------------------------------------------------
1354     for (int i = 0; i < count; i++)
1355     {
1356         tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i;
1357 
1358         int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT);
1359         int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING);
1360         GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
1361         GuiSetStyle(TOGGLE, TEXT_PADDING, 8);
1362         if (i == *active) GuiToggle(tabBounds, GuiIconText(12, text[i]), true);
1363         else if (GuiToggle(tabBounds, GuiIconText(12, text[i]), false) == true) *active = i;
1364         GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding);
1365         GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment);
1366 
1367         // Draw tab close button
1368         // NOTE: Only draw close button for curren tab: if (CheckCollisionPointRec(mousePoint, tabBounds))
1369         int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
1370         int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
1371         GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
1372         GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
1373 version (RAYGUI_NO_ICONS) {
1374         if (GuiButton(closeButtonRec, "x")) closing = i;
1375 } else {
1376         if (GuiButton(Rectangle( tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 ), GuiIconText(ICON_CROSS_SMALL, null))) closing = i;
1377 }
1378         GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
1379         GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
1380     }
1381 
1382     GuiDrawRectangle(Rectangle( bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 ), 0, Colors.BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL)));
1383     //GuiLine(Rectangle( bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 ), NULL);
1384     //--------------------------------------------------------------------
1385 
1386     return closing;     // Return closing tab requested
1387 }
1388 
1389 // Scroll Panel control
1390 Rectangle GuiScrollPanel(Rectangle bounds, const(char)* text, Rectangle content, Vector2* scroll)
1391 {
1392     GuiState state = guiState;
1393 
1394     Vector2 scrollPos = { 0.0f, 0.0f };
1395     if (scroll != null) scrollPos = *scroll;
1396 
1397     // Text will be drawn as a header bar (if provided)
1398     Rectangle statusBar = { bounds.x, bounds.y, bounds.width, cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
1399     if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f;
1400 
1401     if (text != null)
1402     {
1403         // Move panel bounds after the header bar
1404         bounds.y += cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
1405         bounds.height -= cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1;
1406     }
1407 
1408     bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
1409     bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
1410 
1411     // Recheck to account for the other scrollbar being visible
1412     if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
1413     if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
1414 
1415     int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
1416     int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
1417     Rectangle horizontalScrollBar = { cast(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)bounds.x + verticalScrollBarWidth : cast(float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), cast(float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), cast(float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), cast(float)horizontalScrollBarWidth };
1418     Rectangle verticalScrollBar = { cast(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : cast(float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), cast(float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), cast(float)verticalScrollBarWidth, cast(float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
1419 
1420     // Calculate view area (area without the scrollbars)
1421     Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
1422                 Rectangle( bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth ) :
1423                 Rectangle( bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth );
1424 
1425     // Clip view area to the actual content size
1426     if (view.width > content.width) view.width = content.width;
1427     if (view.height > content.height) view.height = content.height;
1428 
1429     float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)-verticalScrollBarWidth : 0) - cast(float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : ((cast(float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)-verticalScrollBarWidth : 0) - cast(float)GuiGetStyle(DEFAULT, BORDER_WIDTH);
1430     float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + cast(float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - ((cast(float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)verticalScrollBarWidth : 0) : cast(float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
1431     float verticalMin = hasVerticalScrollBar? 0 : -1;
1432     float verticalMax = hasVerticalScrollBar? content.height - bounds.height + cast(float)horizontalScrollBarWidth + cast(float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : cast(float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
1433 
1434     // Update control
1435     //--------------------------------------------------------------------
1436     if ((state != STATE_DISABLED) && !guiLocked)
1437     {
1438         Vector2 mousePoint = GetMousePosition();
1439 
1440         // Check button state
1441         if (CheckCollisionPointRec(mousePoint, bounds))
1442         {
1443             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
1444             else state = STATE_FOCUSED;
1445 
1446 version (SUPPORT_SCROLLBAR_KEY_INPUT) {
1447             if (hasHorizontalScrollBar)
1448             {
1449                 if (IsKeyDown(KeyboardKey.KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
1450                 if (IsKeyDown(KeyboardKey.KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
1451             }
1452 
1453             if (hasVerticalScrollBar)
1454             {
1455                 if (IsKeyDown(KeyboardKey.KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
1456                 if (IsKeyDown(KeyboardKey.KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
1457             }
1458 }
1459             float wheelMove = GetMouseWheelMove();
1460 
1461             // Horizontal scroll (Shift + Mouse wheel)
1462             if (hasHorizontalScrollBar && (IsKeyDown(KeyboardKey.KEY_LEFT_CONTROL) || IsKeyDown(KeyboardKey.KEY_RIGHT_SHIFT))) scrollPos.x += wheelMove*20;
1463             else scrollPos.y += wheelMove*20; // Vertical scroll
1464         }
1465     }
1466 
1467     // Normalize scroll values
1468     if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin;
1469     if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax;
1470     if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin;
1471     if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax;
1472     //--------------------------------------------------------------------
1473 
1474     // Draw control
1475     //--------------------------------------------------------------------
1476     if (text != null) GuiStatusBar(statusBar, text);  // Draw panel header as status bar
1477 
1478     GuiDrawRectangle(bounds, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));        // Draw background
1479 
1480     // Save size of the scrollbar slider
1481     const(int) slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
1482 
1483     // Draw horizontal scrollbar if visible
1484     if (hasHorizontalScrollBar)
1485     {
1486         // Change scrollbar slider size to show the diff in size between the content width and the widget width
1487         GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, cast(int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/cast(int)content.width)*(cast(int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)));
1488         scrollPos.x = cast(float)-GuiScrollBar(horizontalScrollBar, cast(int)-scrollPos.x, cast(int)horizontalMin, cast(int)horizontalMax);
1489     }
1490     else scrollPos.x = 0.0f;
1491 
1492     // Draw vertical scrollbar if visible
1493     if (hasVerticalScrollBar)
1494     {
1495         // Change scrollbar slider size to show the diff in size between the content height and the widget height
1496         GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, cast(int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/cast(int)content.height)*(cast(int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)));
1497         scrollPos.y = cast(float)-GuiScrollBar(verticalScrollBar, cast(int)-scrollPos.y, cast(int)verticalMin, cast(int)verticalMax);
1498     }
1499     else scrollPos.y = 0.0f;
1500 
1501     // Draw detail corner rectangle if both scroll bars are visible
1502     if (hasHorizontalScrollBar && hasVerticalScrollBar)
1503     {
1504         Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, cast(float)horizontalScrollBarWidth - 4, cast(float)verticalScrollBarWidth - 4 };
1505         GuiDrawRectangle(corner, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))), guiAlpha));
1506     }
1507 
1508     // Draw scrollbar lines depending on current state
1509     GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), guiAlpha), Colors.BLANK);
1510 
1511     // Set scrollbar slider size back to the way it was before
1512     GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider);
1513     //--------------------------------------------------------------------
1514 
1515     if (scroll != null) *scroll = scrollPos;
1516 
1517     return view;
1518 }
1519 
1520 // Label control
1521 void GuiLabel(Rectangle bounds, const(char)* text) {
1522     GuiState state = guiState;
1523 
1524     // Update control
1525     //--------------------------------------------------------------------
1526     //...
1527     //--------------------------------------------------------------------
1528 
1529     // Draw control
1530     //--------------------------------------------------------------------
1531     GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
1532     //--------------------------------------------------------------------
1533 }
1534 
1535 // Button control, returns true when clicked
1536 bool GuiButton(Rectangle bounds, const(char)* text) {
1537     GuiState state = guiState;
1538     bool pressed = false;
1539 
1540     // Update control
1541     //--------------------------------------------------------------------
1542     if ((state != STATE_DISABLED) && !guiLocked)
1543     {
1544         Vector2 mousePoint = GetMousePosition();
1545 
1546         // Check button state
1547         if (CheckCollisionPointRec(mousePoint, bounds))
1548         {
1549             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
1550             else state = STATE_FOCUSED;
1551 
1552             if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
1553         }
1554     }
1555     //--------------------------------------------------------------------
1556 
1557     // Draw control
1558     //--------------------------------------------------------------------
1559     GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
1560     GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
1561     //------------------------------------------------------------------
1562 
1563     return pressed;
1564 }
1565 
1566 // Label button control
1567 bool GuiLabelButton(Rectangle bounds, const(char)* text) {
1568     GuiState state = guiState;
1569     bool pressed = false;
1570 
1571     // NOTE: We force bounds.width to be all text
1572     float textWidth = GetTextWidth(text);
1573     if (bounds.width < textWidth) bounds.width = textWidth;
1574 
1575     // Update control
1576     //--------------------------------------------------------------------
1577     if ((state != STATE_DISABLED) && !guiLocked)
1578     {
1579         Vector2 mousePoint = GetMousePosition();
1580 
1581         // Check checkbox state
1582         if (CheckCollisionPointRec(mousePoint, bounds))
1583         {
1584             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
1585             else state = STATE_FOCUSED;
1586 
1587             if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
1588         }
1589     }
1590     //--------------------------------------------------------------------
1591 
1592     // Draw control
1593     //--------------------------------------------------------------------
1594     GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
1595     //--------------------------------------------------------------------
1596 
1597     return pressed;
1598 }
1599 
1600 // Toggle Button control, returns true when active
1601 bool GuiToggle(Rectangle bounds, const(char)* text, bool active) {
1602     GuiState state = guiState;
1603 
1604     // Update control
1605     //--------------------------------------------------------------------
1606     if ((state != STATE_DISABLED) && !guiLocked)
1607     {
1608         Vector2 mousePoint = GetMousePosition();
1609 
1610         // Check toggle button state
1611         if (CheckCollisionPointRec(mousePoint, bounds))
1612         {
1613             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
1614             else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
1615             {
1616                 state = STATE_NORMAL;
1617                 active = !active;
1618             }
1619             else state = STATE_FOCUSED;
1620         }
1621     }
1622     //--------------------------------------------------------------------
1623 
1624     // Draw control
1625     //--------------------------------------------------------------------
1626     if (state == STATE_NORMAL)
1627     {
1628         GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha));
1629         GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha));
1630     }
1631     else
1632     {
1633         GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha));
1634         GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha));
1635     }
1636     //--------------------------------------------------------------------
1637 
1638     return active;
1639 }
1640 
1641 // Toggle Group control, returns toggled button codepointIndex
1642 int GuiToggleGroup(Rectangle bounds, const(char)* text, int active) {
1643     static if (!HasVersion!"RAYGUI_TOGGLEGROUP_MAX_ITEMS") {
1644         enum RAYGUI_TOGGLEGROUP_MAX_ITEMS =    32;
1645     }
1646 
1647     float initBoundsX = bounds.x;
1648 
1649     // Get substrings items from text (items pointers)
1650     int[RAYGUI_TOGGLEGROUP_MAX_ITEMS] rows = 0;
1651     int itemCount = 0;
1652     const(char)** items = GuiTextSplit(text, ';', &itemCount, rows.ptr);
1653 
1654     int prevRow = rows[0];
1655 
1656     for (int i = 0; i < itemCount; i++)
1657     {
1658         if (prevRow != rows[i])
1659         {
1660             bounds.x = initBoundsX;
1661             bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING));
1662             prevRow = rows[i];
1663         }
1664 
1665         if (i == active) GuiToggle(bounds, items[i], true);
1666         else if (GuiToggle(bounds, items[i], false) == true) active = i;
1667 
1668         bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING));
1669     }
1670 
1671     return active;
1672 }
1673 
1674 // Check Box control, returns true when active
1675 bool GuiCheckBox(Rectangle bounds, const(char)* text, bool checked) {
1676     GuiState state = guiState;
1677 
1678     Rectangle textBounds; // = { 0 };
1679 
1680     if (text != null)
1681     {
1682         textBounds.width = cast(float)GetTextWidth(text);
1683         textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
1684         textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING);
1685         textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
1686         if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING);
1687     }
1688 
1689     // Update control
1690     //--------------------------------------------------------------------
1691     if ((state != STATE_DISABLED) && !guiLocked)
1692     {
1693         Vector2 mousePoint = GetMousePosition();
1694 
1695         Rectangle totalBounds = {
1696             (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x,
1697             bounds.y,
1698             bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING),
1699             bounds.height,
1700         };
1701 
1702         // Check checkbox state
1703         if (CheckCollisionPointRec(mousePoint, totalBounds))
1704         {
1705             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
1706             else state = STATE_FOCUSED;
1707 
1708             if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked;
1709         }
1710     }
1711     //--------------------------------------------------------------------
1712 
1713     // Draw control
1714     //--------------------------------------------------------------------
1715     GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha), Colors.BLANK);
1716 
1717     if (checked)
1718     {
1719         Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
1720                             bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
1721                             bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)),
1722                             bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) };
1723         GuiDrawRectangle(check, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha));
1724     }
1725 
1726     GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
1727     //--------------------------------------------------------------------
1728 
1729     return checked;
1730 }
1731 
1732 // Combo Box control, returns selected item codepointIndex
1733 int GuiComboBox(Rectangle bounds, const(char)* text, int active) {
1734     GuiState state = guiState;
1735 
1736     bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING));
1737 
1738     Rectangle selector = { cast(float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING),
1739                            cast(float)bounds.y, cast(float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), cast(float)bounds.height };
1740 
1741     // Get substrings items from text (items pointers, lengths and count)
1742     int itemCount = 0;
1743     const(char)** items = GuiTextSplit(text, ';', &itemCount, null);
1744 
1745     if (active < 0) active = 0;
1746     else if (active > itemCount - 1) active = itemCount - 1;
1747 
1748     // Update control
1749     //--------------------------------------------------------------------
1750     if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1))
1751     {
1752         Vector2 mousePoint = GetMousePosition();
1753 
1754         if (CheckCollisionPointRec(mousePoint, bounds) ||
1755             CheckCollisionPointRec(mousePoint, selector))
1756         {
1757             if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
1758             {
1759                 active += 1;
1760                 if (active >= itemCount) active = 0;
1761             }
1762 
1763             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
1764             else state = STATE_FOCUSED;
1765         }
1766     }
1767     //--------------------------------------------------------------------
1768 
1769     // Draw control
1770     //--------------------------------------------------------------------
1771     // Draw combo box main
1772     GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha));
1773     GuiDrawText(items[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha));
1774 
1775     // Draw selector using a custom button
1776     // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
1777     int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
1778     int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
1779     GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
1780     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
1781 
1782     GuiButton(selector, TextFormat("%i/%i", active + 1, itemCount));
1783 
1784     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
1785     GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
1786     //--------------------------------------------------------------------
1787 
1788     return active;
1789 }
1790 
1791 // Dropdown Box control
1792 // NOTE: Returns mouse click
1793 bool GuiDropdownBox(Rectangle bounds, const(char)* text, int* active, bool editMode) {
1794     GuiState state = guiState;
1795     int itemSelected = *active;
1796     int itemFocused = -1;
1797 
1798     // Get substrings items from text (items pointers, lengths and count)
1799     int itemCount = 0;
1800     const(char)** items = GuiTextSplit(text, ';', &itemCount, null);
1801 
1802     Rectangle boundsOpen = bounds;
1803     boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
1804 
1805     Rectangle itemBounds = bounds;
1806 
1807     bool pressed = false;       // Check mouse button pressed
1808 
1809     // Update control
1810     //--------------------------------------------------------------------
1811     if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1))
1812     {
1813         Vector2 mousePoint = GetMousePosition();
1814 
1815         if (editMode)
1816         {
1817             state = STATE_PRESSED;
1818 
1819             // Check if mouse has been pressed or released outside limits
1820             if (!CheckCollisionPointRec(mousePoint, boundsOpen))
1821             {
1822                 if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
1823             }
1824 
1825             // Check if already selected item has been pressed again
1826             if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
1827 
1828             // Check focused and selected item
1829             for (int i = 0; i < itemCount; i++)
1830             {
1831                 // Update item rectangle y position for next item
1832                 itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
1833 
1834                 if (CheckCollisionPointRec(mousePoint, itemBounds))
1835                 {
1836                     itemFocused = i;
1837                     if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
1838                     {
1839                         itemSelected = i;
1840                         pressed = true;     // Item selected, change to editMode = false
1841                     }
1842                     break;
1843                 }
1844             }
1845 
1846             itemBounds = bounds;
1847         }
1848         else
1849         {
1850             if (CheckCollisionPointRec(mousePoint, bounds))
1851             {
1852                 if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
1853                 {
1854                     pressed = true;
1855                     state = STATE_PRESSED;
1856                 }
1857                 else state = STATE_FOCUSED;
1858             }
1859         }
1860     }
1861     //--------------------------------------------------------------------
1862 
1863     // Draw control
1864     //--------------------------------------------------------------------
1865     if (editMode) GuiPanel(boundsOpen, null);
1866 
1867     GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3)), guiAlpha));
1868     GuiDrawText(items[itemSelected], GetTextBounds(DEFAULT, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3)), guiAlpha));
1869 
1870     if (editMode)
1871     {
1872         // Draw visible items
1873         for (int i = 0; i < itemCount; i++)
1874         {
1875             // Update item rectangle y position for next item
1876             itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
1877 
1878             if (i == itemSelected)
1879             {
1880                 GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED)), guiAlpha));
1881                 GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED)), guiAlpha));
1882             }
1883             else if (i == itemFocused)
1884             {
1885                 GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED)), guiAlpha));
1886                 GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED)), guiAlpha));
1887             }
1888             else GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL)), guiAlpha));
1889         }
1890     }
1891 
1892     // Draw arrows (using icon if available)
1893 version (RAYGUI_NO_ICONS) {
1894     GuiDrawText("v", Rectangle( bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 ),
1895                 TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
1896 } else {
1897     GuiDrawText("#120#", Rectangle( bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 ),
1898                 TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));   // ICON_ARROW_DOWN_FILL
1899 }
1900     //--------------------------------------------------------------------
1901 
1902     *active = itemSelected;
1903     return pressed;
1904 }
1905 
1906 // Text Box control, updates input text
1907 // NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
1908 bool GuiTextBox(Rectangle bounds, char* text, int textSize, bool editMode) {
1909     GuiState state = guiState;
1910     Rectangle textBounds = GetTextBounds(TEXTBOX, bounds);
1911 
1912     bool pressed = false;
1913     int textWidth = GetTextWidth(text);
1914 
1915     Rectangle cursor = {
1916         bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + textWidth + 2,
1917         bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE),
1918         4,
1919         cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2
1920     };
1921 
1922     if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2;
1923     if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH);
1924 
1925     // Update control
1926     //--------------------------------------------------------------------
1927     if ((state != STATE_DISABLED) && !guiLocked)
1928     {
1929         Vector2 mousePoint = GetMousePosition();
1930 
1931         if (editMode)
1932         {
1933             state = STATE_PRESSED;
1934 
1935             int key = GetCharPressed();      // Returns codepoint as Unicode
1936             int keyCount = cast(int)strlen(text);
1937             int byteSize = 0;
1938             const(char)* textUTF8 = CodepointToUTF8(key, &byteSize);
1939 
1940             // Only allow keys in range [32..125]
1941             if ((keyCount + byteSize) < textSize)
1942             {
1943                 //float maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)*2));
1944 
1945                 if (key >= 32)
1946                 {
1947                     for (int i = 0; i < byteSize; i++)
1948                     {
1949                         text[keyCount] = textUTF8[i];
1950                         keyCount++;
1951                     }
1952 
1953                     text[keyCount] = '\0';
1954                 }
1955             }
1956 
1957             // Delete text
1958             if (keyCount > 0)
1959             {
1960                 if (IsKeyPressed(KeyboardKey.KEY_BACKSPACE))
1961                 {
1962                     while ((keyCount > 0) && ((text[--keyCount] & 0xc0) == 0x80)){}
1963                     text[keyCount] = '\0';
1964                 }
1965             }
1966 
1967             if (IsKeyPressed(KeyboardKey.KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
1968         }
1969         else
1970         {
1971             if (CheckCollisionPointRec(mousePoint, bounds))
1972             {
1973                 state = STATE_FOCUSED;
1974                 if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
1975             }
1976         }
1977     }
1978     //--------------------------------------------------------------------
1979 
1980     // Draw control
1981     //--------------------------------------------------------------------
1982     if (state == STATE_PRESSED)
1983     {
1984         GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
1985     }
1986     else if (state == STATE_DISABLED)
1987     {
1988         GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
1989     }
1990     else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Colors.BLANK);
1991 
1992     if (editMode)
1993     {
1994         // In case we edit and text does not fit in the textbox,
1995         // we move text pointer to a position it fits inside the text box
1996         while ((textWidth >= textBounds.width) && (text[0] != '\0'))
1997         {
1998             int codepointSize = 0;
1999             GetCodepointNext(text, &codepointSize);
2000             text += codepointSize;
2001             textWidth = GetTextWidth(text);
2002             cursor.x = textBounds.x + textWidth + 2;
2003         }
2004     }
2005 
2006     GuiDrawText(text, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
2007 
2008     // Draw cursor
2009     if (editMode) GuiDrawRectangle(cursor, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
2010     //--------------------------------------------------------------------
2011 
2012     return pressed;
2013 }
2014 
2015 // Spinner control, returns selected value
2016 bool GuiSpinner(Rectangle bounds, const(char)* text, int* value, int minValue, int maxValue, bool editMode) {
2017     GuiState state = guiState;
2018 
2019     bool pressed = false;
2020     int tempValue = *value;
2021 
2022     Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y,
2023                           bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height };
2024     Rectangle leftButtonBound = { cast(float)bounds.x, cast(float)bounds.y, cast(float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), cast(float)bounds.height };
2025     Rectangle rightButtonBound = { cast(float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), cast(float)bounds.y, cast(float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), cast(float)bounds.height };
2026 
2027     Rectangle textBounds; // = { 0 };
2028     if (text != null)
2029     {
2030         textBounds.width = cast(float)GetTextWidth(text);
2031         textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
2032         textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING);
2033         textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
2034         if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING);
2035     }
2036 
2037     // Update control
2038     //--------------------------------------------------------------------
2039     if ((state != STATE_DISABLED) && !guiLocked)
2040     {
2041         Vector2 mousePoint = GetMousePosition();
2042 
2043         // Check spinner state
2044         if (CheckCollisionPointRec(mousePoint, bounds))
2045         {
2046             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
2047             else state = STATE_FOCUSED;
2048         }
2049     }
2050 
2051 version (RAYGUI_NO_ICONS) {
2052     if (GuiButton(leftButtonBound, "<")) tempValue--;
2053     if (GuiButton(rightButtonBound, ">")) tempValue++;
2054 } else {
2055     if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, null))) tempValue--;
2056     if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, null))) tempValue++;
2057 }
2058 
2059     if (!editMode)
2060     {
2061         if (tempValue < minValue) tempValue = minValue;
2062         if (tempValue > maxValue) tempValue = maxValue;
2063     }
2064     //--------------------------------------------------------------------
2065 
2066     // Draw control
2067     //--------------------------------------------------------------------
2068     // TODO: Set Spinner properties for ValueBox
2069     pressed = GuiValueBox(spinner, null, &tempValue, minValue, maxValue, editMode);
2070 
2071     // Draw value selector custom buttons
2072     // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
2073     int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
2074     int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
2075     GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
2076     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
2077 
2078     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
2079     GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
2080 
2081     // Draw text label if provided
2082     GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
2083     //--------------------------------------------------------------------
2084 
2085     *value = tempValue;
2086     return pressed;
2087 }
2088 
2089 // Value Box control, updates input text with numbers
2090 // NOTE: Requires static variables: frameCounter
2091 bool GuiValueBox(Rectangle bounds, const(char)* text, int* value, int minValue, int maxValue, bool editMode) {
2092     static if (!HasVersion!"RAYGUI_VALUEBOX_MAX_CHARS") {
2093         enum RAYGUI_VALUEBOX_MAX_CHARS =  32;
2094     }
2095 
2096     GuiState state = guiState;
2097     bool pressed = false;
2098 
2099     char[RAYGUI_VALUEBOX_MAX_CHARS + 1] textValue = "\0";
2100     sprintf(textValue.ptr, "%i", *value);
2101 
2102     Rectangle textBounds; // = { 0 };
2103     if (text != null)
2104     {
2105         textBounds.width = cast(float)GetTextWidth(text);
2106         textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
2107         textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
2108         textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
2109         if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
2110     }
2111 
2112     // Update control
2113     //--------------------------------------------------------------------
2114     if ((state != STATE_DISABLED) && !guiLocked)
2115     {
2116         Vector2 mousePoint = GetMousePosition();
2117 
2118         bool valueHasChanged = false;
2119 
2120         if (editMode)
2121         {
2122             state = STATE_PRESSED;
2123 
2124             int keyCount = cast(int)strlen(textValue.ptr);
2125 
2126             // Only allow keys in range [48..57]
2127             if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS)
2128             {
2129                 if (GetTextWidth(textValue.ptr) < bounds.width)
2130                 {
2131                     int key = GetCharPressed();
2132                     if ((key >= 48) && (key <= 57))
2133                     {
2134                         textValue[keyCount] = cast(char)key;
2135                         keyCount++;
2136                         valueHasChanged = true;
2137                     }
2138                 }
2139             }
2140 
2141             // Delete text
2142             if (keyCount > 0)
2143             {
2144                 if (IsKeyPressed(KeyboardKey.KEY_BACKSPACE))
2145                 {
2146                     keyCount--;
2147                     textValue[keyCount] = '\0';
2148                     valueHasChanged = true;
2149                 }
2150             }
2151 
2152             if (valueHasChanged) *value = TextToInteger(textValue.ptr);
2153 
2154             // NOTE: We are not clamp values until user input finishes
2155             //if (*value > maxValue) *value = maxValue;
2156             //else if (*value < minValue) *value = minValue;
2157 
2158             if (IsKeyPressed(KeyboardKey.KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
2159         }
2160         else
2161         {
2162             if (*value > maxValue) *value = maxValue;
2163             else if (*value < minValue) *value = minValue;
2164 
2165             if (CheckCollisionPointRec(mousePoint, bounds))
2166             {
2167                 state = STATE_FOCUSED;
2168                 if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
2169             }
2170         }
2171     }
2172     //--------------------------------------------------------------------
2173 
2174     // Draw control
2175     //--------------------------------------------------------------------
2176     Color baseColor = Colors.BLANK;
2177     if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
2178     else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
2179 
2180     // WARNING: BLANK color does not work properly with Fade()
2181     GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha), baseColor);
2182     GuiDrawText(textValue.ptr, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
2183 
2184     // Draw cursor
2185     if (editMode)
2186     {
2187         // NOTE: ValueBox internal text is always centered
2188         Rectangle cursor = { bounds.x + GetTextWidth(textValue.ptr)/2 + bounds.width/2 + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
2189         GuiDrawRectangle(cursor, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
2190     }
2191 
2192     // Draw text label if provided
2193     GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
2194     //--------------------------------------------------------------------
2195 
2196     return pressed;
2197 }
2198 
2199 // Text Box control with multiple lines
2200 bool GuiTextBoxMulti(Rectangle bounds, char* text, int textSize, bool editMode) {
2201     GuiState state = guiState;
2202     bool pressed = false;
2203 
2204     Rectangle textAreaBounds = {
2205         bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
2206         bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
2207         bounds.width - 2*(GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)),
2208         bounds.height - 2*(GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING))
2209     };
2210 
2211     // Cursor position, [x, y] values should be updated
2212     Rectangle cursor = { 0, -1, 4, cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 };
2213 
2214     float scaleFactor = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)/cast(float)guiFont.baseSize;     // Character rectangle scaling factor
2215 
2216     // Update control
2217     //--------------------------------------------------------------------
2218     if ((state != STATE_DISABLED) && !guiLocked)
2219     {
2220         Vector2 mousePoint = GetMousePosition();
2221 
2222         if (editMode)
2223         {
2224             state = STATE_PRESSED;
2225 
2226             // We get an Unicode codepoint
2227             int codepoint = GetCharPressed();
2228             int textLength = cast(int)strlen(text);     // Length in bytes (UTF-8 string)
2229             int byteSize = 0;
2230             const(char)* textUTF8 = CodepointToUTF8(codepoint, &byteSize);
2231 
2232             // Introduce characters
2233             if ((textLength + byteSize) < textSize)
2234             {
2235                 if (IsKeyPressed(KeyboardKey.KEY_ENTER))
2236                 {
2237                     text[textLength] = '\n';
2238                     textLength++;
2239                 }
2240                 else if (codepoint >= 32)
2241                 {
2242                     // Supports Unicode inputs -> Encoded to UTF-8
2243                     int charUTF8Length = 0;
2244                     const(char)* charEncoded = CodepointToUTF8(codepoint, &charUTF8Length);
2245                     memcpy(text + textLength, charEncoded, charUTF8Length);
2246                     textLength += charUTF8Length;
2247                 }
2248             }
2249 
2250             // Delete characters
2251             if (textLength > 0)
2252             {
2253                 if (IsKeyPressed(KeyboardKey.KEY_BACKSPACE))
2254                 {
2255                     if (cast(ubyte)text[textLength - 1] < 127)
2256                     {
2257                         // Remove ASCII equivalent character (1 byte)
2258                         textLength--;
2259                         text[textLength] = '\0';
2260                     }
2261                     else
2262                     {
2263                         // Remove latest UTF-8 unicode character introduced (n bytes)
2264                         int charUTF8Length = 0;
2265                         while ((charUTF8Length < textLength) && (cast(ubyte)text[textLength - 1 - charUTF8Length] & 0b01000000) == 0) charUTF8Length++;
2266 
2267                         textLength -= (charUTF8Length + 1);
2268                         text[textLength] = '\0';
2269                     }
2270                 }
2271             }
2272 
2273             // Exit edit mode
2274             if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
2275         }
2276         else
2277         {
2278             if (CheckCollisionPointRec(mousePoint, bounds))
2279             {
2280                 state = STATE_FOCUSED;
2281                 if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
2282             }
2283         }
2284     }
2285     //--------------------------------------------------------------------
2286 
2287     // Draw control
2288     //--------------------------------------------------------------------
2289     if (state == STATE_PRESSED)
2290     {
2291         GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
2292     }
2293     else if (state == STATE_DISABLED)
2294     {
2295         GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
2296     }
2297     else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Colors.BLANK);
2298 
2299     int wrapMode = 1;      // 0-No wrap, 1-Char wrap, 2-Word wrap
2300     Vector2 cursorPos = { textAreaBounds.x, textAreaBounds.y };
2301 
2302     //int lastSpacePos = 0;
2303     //int lastSpaceWidth = 0;
2304     //int lastSpaceCursorPos = 0;
2305 
2306     for (int i = 0, codepointLength = 0; text[i] != '\0'; i += codepointLength)
2307     {
2308         int codepoint = GetCodepointNext(text + i, &codepointLength);
2309         int index = GetGlyphIndex(guiFont, codepoint);      // If requested codepoint is not found, we get '?' (0x3f)
2310         Rectangle atlasRec = guiFont.recs[index];
2311         GlyphInfo glyphInfo = guiFont.glyphs[index];        // Glyph measures
2312 
2313         if ((codepointLength == 1) && (codepoint == '\n'))
2314         {
2315             cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_SPACING));   // Line feed
2316             cursorPos.x = textAreaBounds.x;                 // Carriage return
2317         }
2318         else
2319         {
2320             if (wrapMode == 1)
2321             {
2322                 int glyphWidth = 0;
2323                 if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
2324                 else glyphWidth += cast(int)(atlasRec.width + glyphInfo.offsetX);
2325 
2326                 // Jump line if the end of the text box area has been reached
2327                 if ((cursorPos.x + (glyphWidth*scaleFactor)) > (textAreaBounds.x + textAreaBounds.width))
2328                 {
2329                     cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_SPACING));   // Line feed
2330                     cursorPos.x = textAreaBounds.x;     // Carriage return
2331                 }
2332             }
2333             else if (wrapMode == 2)
2334             {
2335                 /*
2336                 if ((codepointLength == 1) && (codepoint == ' '))
2337                 {
2338                     lastSpacePos = i;
2339                     lastSpaceWidth = 0;
2340                     lastSpaceCursorPos = cursorPos.x;
2341                 }
2342 
2343                 // Jump line if last word reaches end of text box area
2344                 if ((lastSpaceCursorPos + lastSpaceWidth) > (textAreaBounds.x + textAreaBounds.width))
2345                 {
2346                     cursorPos.y += 12;               // Line feed
2347                     cursorPos.x = textAreaBounds.x;  // Carriage return
2348                 }
2349                 */
2350             }
2351 
2352             // Draw current character glyph
2353             DrawTextCodepoint(guiFont, codepoint, cursorPos, cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
2354 
2355             int glyphWidth = 0;
2356             if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
2357             else glyphWidth += cast(int)(atlasRec.width + glyphInfo.offsetX);
2358 
2359             cursorPos.x += (glyphWidth*scaleFactor + cast(float)GuiGetStyle(DEFAULT, TEXT_SPACING));
2360             //if (i > lastSpacePos) lastSpaceWidth += (atlasRec.width + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
2361         }
2362     }
2363 
2364     cursor.x = cursorPos.x;
2365     cursor.y = cursorPos.y;
2366 
2367     // Draw cursor position considering text glyphs
2368     if (editMode) GuiDrawRectangle(cursor, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
2369     //--------------------------------------------------------------------
2370 
2371     return pressed;
2372 }
2373 
2374 // Slider control with pro parameters
2375 // NOTE: Other GuiSlider*() controls use this one
2376 float GuiSliderPro(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue, int sliderWidth) {
2377     GuiState state = guiState;
2378 
2379     int sliderValue = cast(int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
2380 
2381     Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
2382                          0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
2383 
2384     if (sliderWidth > 0)        // Slider
2385     {
2386         slider.x += (sliderValue - sliderWidth/2);
2387         slider.width = cast(float)sliderWidth;
2388     }
2389     else if (sliderWidth == 0)  // SliderBar
2390     {
2391         slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
2392         slider.width = cast(float)sliderValue;
2393     }
2394 
2395     // Update control
2396     //--------------------------------------------------------------------
2397     if ((state != STATE_DISABLED) && !guiLocked)
2398     {
2399         Vector2 mousePoint = GetMousePosition();
2400 
2401         if (CheckCollisionPointRec(mousePoint, bounds))
2402         {
2403             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
2404             {
2405                 state = STATE_PRESSED;
2406 
2407                 // Get equivalent value and slider position from mousePoint.x
2408                 value = ((maxValue - minValue)*(mousePoint.x - cast(float)(bounds.x + sliderWidth/2)))/cast(float)(bounds.width - sliderWidth) + minValue;
2409 
2410                 if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2;  // Slider
2411                 else if (sliderWidth == 0) slider.width = cast(float)sliderValue;          // SliderBar
2412             }
2413             else state = STATE_FOCUSED;
2414         }
2415 
2416         if (value > maxValue) value = maxValue;
2417         else if (value < minValue) value = minValue;
2418     }
2419 
2420     // Bar limits check
2421     if (sliderWidth > 0)        // Slider
2422     {
2423         if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
2424         else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
2425     }
2426     else if (sliderWidth == 0)  // SliderBar
2427     {
2428         if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
2429     }
2430     //--------------------------------------------------------------------
2431 
2432     // Draw control
2433     //--------------------------------------------------------------------
2434     GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)?  BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
2435 
2436     // Draw slider internal bar (depends on state)
2437     if ((state == STATE_NORMAL) || (state == STATE_PRESSED)) GuiDrawRectangle(slider, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
2438     else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
2439 
2440     // Draw left/right text if provided
2441     if (textLeft != null)
2442     {
2443         Rectangle textBounds; // = { 0 };
2444         textBounds.width = cast(float)GetTextWidth(textLeft);
2445         textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
2446         textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
2447         textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
2448 
2449         GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
2450     }
2451 
2452     if (textRight != null)
2453     {
2454         Rectangle textBounds; // = { 0 };
2455         textBounds.width = cast(float)GetTextWidth(textRight);
2456         textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
2457         textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
2458         textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
2459 
2460         GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
2461     }
2462     //--------------------------------------------------------------------
2463 
2464     return value;
2465 }
2466 
2467 // Slider control extended, returns selected value and has text
2468 float GuiSlider(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue) {
2469     return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH));
2470 }
2471 
2472 // Slider Bar control extended, returns selected value
2473 float GuiSliderBar(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue) {
2474     return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0);
2475 }
2476 
2477 // Progress Bar control extended, shows current progress value
2478 float GuiProgressBar(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue) {
2479     GuiState state = guiState;
2480 
2481     Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH),
2482                            bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0,
2483                            bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) };
2484 
2485     // Update control
2486     //--------------------------------------------------------------------
2487     if (value > maxValue) value = maxValue;
2488 
2489     if (state != STATE_DISABLED) progress.width = (cast(float)(value/(maxValue - minValue))*cast(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)));
2490     //--------------------------------------------------------------------
2491 
2492     // Draw control
2493     //--------------------------------------------------------------------
2494     GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha), Colors.BLANK);
2495 
2496     // Draw slider internal progress bar (depends on state)
2497     if ((state == STATE_NORMAL) || (state == STATE_PRESSED)) GuiDrawRectangle(progress, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha));
2498     else if (state == STATE_FOCUSED) GuiDrawRectangle(progress, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha));
2499 
2500     // Draw left/right text if provided
2501     if (textLeft != null)
2502     {
2503         Rectangle textBounds; // = { 0 };
2504         textBounds.width = cast(float)GetTextWidth(textLeft);
2505         textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
2506         textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
2507         textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
2508 
2509         GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
2510     }
2511 
2512     if (textRight != null)
2513     {
2514         Rectangle textBounds; // = { 0 };
2515         textBounds.width = cast(float)GetTextWidth(textRight);
2516         textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
2517         textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
2518         textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
2519 
2520         GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
2521     }
2522     //--------------------------------------------------------------------
2523 
2524     return value;
2525 }
2526 
2527 // Status Bar control
2528 void GuiStatusBar(Rectangle bounds, const(char)* text) {
2529     GuiState state = guiState;
2530 
2531     // Draw control
2532     //--------------------------------------------------------------------
2533     GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha),
2534                      Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
2535     GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
2536     //--------------------------------------------------------------------
2537 }
2538 
2539 // Dummy rectangle control, intended for placeholding
2540 void GuiDummyRec(Rectangle bounds, const(char)* text) {
2541     GuiState state = guiState;
2542 
2543     // Update control
2544     //--------------------------------------------------------------------
2545     if ((state != STATE_DISABLED) && !guiLocked)
2546     {
2547         Vector2 mousePoint = GetMousePosition();
2548 
2549         // Check button state
2550         if (CheckCollisionPointRec(mousePoint, bounds))
2551         {
2552             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
2553             else state = STATE_FOCUSED;
2554         }
2555     }
2556     //--------------------------------------------------------------------
2557 
2558     // Draw control
2559     //--------------------------------------------------------------------
2560     GuiDrawRectangle(bounds, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
2561     GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
2562     //------------------------------------------------------------------
2563 }
2564 
2565 // List View control
2566 int GuiListView(Rectangle bounds, const(char)* text, int* scrollIndex, int active) {
2567     int itemCount = 0;
2568     const(char)** items = null;
2569 
2570     if (text != null) items = GuiTextSplit(text, ';', &itemCount, null);
2571 
2572     return GuiListViewEx(bounds, items, itemCount, null, scrollIndex, active);
2573 }
2574 
2575 // List View control with extended parameters
2576 int GuiListViewEx(Rectangle bounds, const(char)** text, int count, int* focus, int* scrollIndex, int active) {
2577     GuiState state = guiState;
2578     int itemFocused = (focus == null)? -1 : *focus;
2579     int itemSelected = active;
2580 
2581     // Check if we need a scroll bar
2582     bool useScrollBar = false;
2583     if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true;
2584 
2585     // Define base item rectangle [0]
2586     Rectangle itemBounds; // = { 0 };
2587     itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING);
2588     itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
2589     itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
2590     itemBounds.height = cast(float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
2591     if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
2592 
2593     // Get items on the list
2594     int visibleItems = cast(int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
2595     if (visibleItems > count) visibleItems = count;
2596 
2597     int startIndex = (scrollIndex == null)? 0 : *scrollIndex;
2598     if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
2599     int endIndex = startIndex + visibleItems;
2600 
2601     // Update control
2602     //--------------------------------------------------------------------
2603     if ((state != STATE_DISABLED) && !guiLocked)
2604     {
2605         Vector2 mousePoint = GetMousePosition();
2606 
2607         // Check mouse inside list view
2608         if (CheckCollisionPointRec(mousePoint, bounds))
2609         {
2610             state = STATE_FOCUSED;
2611 
2612             // Check focused and selected item
2613             for (int i = 0; i < visibleItems; i++)
2614             {
2615                 if (CheckCollisionPointRec(mousePoint, itemBounds))
2616                 {
2617                     itemFocused = startIndex + i;
2618                     if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
2619                     {
2620                         if (itemSelected == (startIndex + i)) itemSelected = -1;
2621                         else itemSelected = startIndex + i;
2622                     }
2623                     break;
2624                 }
2625 
2626                 // Update item rectangle y position for next item
2627                 itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
2628             }
2629 
2630             if (useScrollBar)
2631             {
2632                 int wheelMove = cast(int)GetMouseWheelMove();
2633                 startIndex -= wheelMove;
2634 
2635                 if (startIndex < 0) startIndex = 0;
2636                 else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
2637 
2638                 endIndex = startIndex + visibleItems;
2639                 if (endIndex > count) endIndex = count;
2640             }
2641         }
2642         else itemFocused = -1;
2643 
2644         // Reset item rectangle y to [0]
2645         itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
2646     }
2647     //--------------------------------------------------------------------
2648 
2649     // Draw control
2650     //--------------------------------------------------------------------
2651     GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));     // Draw background
2652 
2653     // Draw visible items
2654     for (int i = 0; ((i < visibleItems) && (text != null)); i++)
2655     {
2656         if (state == STATE_DISABLED)
2657         {
2658             if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
2659 
2660             GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
2661         }
2662         else
2663         {
2664             if ((startIndex + i) == itemSelected)
2665             {
2666                 // Draw item selected
2667                 GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
2668                 GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
2669             }
2670             else if ((startIndex + i) == itemFocused)
2671             {
2672                 // Draw item focused
2673                 GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
2674                 GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
2675             }
2676             else
2677             {
2678                 // Draw item normal
2679                 GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
2680             }
2681         }
2682 
2683         // Update item rectangle y position for next item
2684         itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
2685     }
2686 
2687     if (useScrollBar)
2688     {
2689         Rectangle scrollBarBounds = {
2690             bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
2691             bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), cast(float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
2692             bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
2693         };
2694 
2695         // Calculate percentage of visible items and apply same percentage to scrollbar
2696         float percentVisible = cast(float)(endIndex - startIndex)/count;
2697         float sliderSize = bounds.height*percentVisible;
2698 
2699         int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);   // Save default slider size
2700         int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
2701         GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, cast(int)sliderSize);            // Change slider size
2702         GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
2703 
2704         startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
2705 
2706         GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
2707         GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default
2708     }
2709     //--------------------------------------------------------------------
2710 
2711     if (focus != null) *focus = itemFocused;
2712     if (scrollIndex != null) *scrollIndex = startIndex;
2713 
2714     return itemSelected;
2715 }
2716 
2717 // Color Panel control
2718 Color GuiColorPanel(Rectangle bounds, const(char)* text, Color color)
2719 {
2720     const(Color) colWhite = { 255, 255, 255, 255 };
2721     const(Color) colBlack = { 0, 0, 0, 255 };
2722 
2723     GuiState state = guiState;
2724     Vector2 pickerSelector; // = { 0 };
2725 
2726     Vector3 vcolor = { cast(float)color.r/255.0f, cast(float)color.g/255.0f, cast(float)color.b/255.0f };
2727     Vector3 hsv = ConvertRGBtoHSV(vcolor);
2728 
2729     pickerSelector.x = bounds.x + cast(float)hsv.y*bounds.width;            // HSV: Saturation
2730     pickerSelector.y = bounds.y + (1.0f - cast(float)hsv.z)*bounds.height;  // HSV: Value
2731 
2732     float hue = -1.0f;
2733     Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
2734     Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
2735     Color maxHueCol = { cast(ubyte)(255.0f*rgbHue.x),
2736                       cast(ubyte)(255.0f*rgbHue.y),
2737                       cast(ubyte)(255.0f*rgbHue.z), 255 };
2738 
2739     // Update control
2740     //--------------------------------------------------------------------
2741     if ((state != STATE_DISABLED) && !guiLocked)
2742     {
2743         Vector2 mousePoint = GetMousePosition();
2744 
2745         if (CheckCollisionPointRec(mousePoint, bounds))
2746         {
2747             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
2748             {
2749                 state = STATE_PRESSED;
2750                 pickerSelector = mousePoint;
2751 
2752                 // Calculate color from picker
2753                 Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
2754 
2755                 colorPick.x /= cast(float)bounds.width;     // Get normalized value on x
2756                 colorPick.y /= cast(float)bounds.height;    // Get normalized value on y
2757 
2758                 hsv.y = colorPick.x;
2759                 hsv.z = 1.0f - colorPick.y;
2760 
2761                 Vector3 rgb = ConvertHSVtoRGB(hsv);
2762 
2763                 // NOTE: Vector3ToColor() only available on raylib 1.8.1
2764                 color = Color( cast(ubyte)(255.0f*rgb.x),
2765                                  cast(ubyte)(255.0f*rgb.y),
2766                                  cast(ubyte)(255.0f*rgb.z),
2767                                  cast(ubyte)(255.0f*cast(float)color.a/255.0f));
2768 
2769             }
2770             else state = STATE_FOCUSED;
2771         }
2772     }
2773     //--------------------------------------------------------------------
2774 
2775     // Draw control
2776     //--------------------------------------------------------------------
2777     if (state != STATE_DISABLED)
2778     {
2779         DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
2780         DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
2781 
2782         // Draw color picker: selector
2783         Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, cast(float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), cast(float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
2784         GuiDrawRectangle(selector, 0, Colors.BLANK, Fade(colWhite, guiAlpha));
2785     }
2786     else
2787     {
2788         DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
2789     }
2790 
2791     GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), Colors.BLANK);
2792     //--------------------------------------------------------------------
2793 
2794     return color;
2795 }
2796 
2797 // Color Bar Alpha control
2798 // NOTE: Returns alpha value normalized [0..1]
2799 float GuiColorBarAlpha(Rectangle bounds, const(char)* text, float alpha) {
2800     static if (!HasVersion!"RAYGUI_COLORBARALPHA_CHECKED_SIZE") {
2801         enum RAYGUI_COLORBARALPHA_CHECKED_SIZE =   10;
2802     }
2803 
2804     GuiState state = guiState;
2805     Rectangle selector = { cast(float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, cast(float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), cast(float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), cast(float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 };
2806 
2807     // Update control
2808     //--------------------------------------------------------------------
2809     if ((state != STATE_DISABLED) && !guiLocked)
2810     {
2811         Vector2 mousePoint = GetMousePosition();
2812 
2813         if (CheckCollisionPointRec(mousePoint, bounds) ||
2814             CheckCollisionPointRec(mousePoint, selector))
2815         {
2816             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
2817             {
2818                 state = STATE_PRESSED;
2819 
2820                 alpha = (mousePoint.x - bounds.x)/bounds.width;
2821                 if (alpha <= 0.0f) alpha = 0.0f;
2822                 if (alpha >= 1.0f) alpha = 1.0f;
2823                 //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2;
2824             }
2825             else state = STATE_FOCUSED;
2826         }
2827     }
2828     //--------------------------------------------------------------------
2829 
2830     // Draw control
2831     //--------------------------------------------------------------------
2832 
2833     // Draw alpha bar: checked background
2834     if (state != STATE_DISABLED)
2835     {
2836         int checksX = cast(int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE;
2837         int checksY = cast(int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE;
2838 
2839         for (int x = 0; x < checksX; x++)
2840         {
2841             for (int y = 0; y < checksY; y++)
2842             {
2843                 Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE };
2844                 GuiDrawRectangle(check, 0, Colors.BLANK, ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) : Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha));
2845             }
2846         }
2847 
2848         DrawRectangleGradientEx(bounds, Color( 255, 255, 255, 0 ), Color( 255, 255, 255, 0 ), Fade(Color( 0, 0, 0, 255 ), guiAlpha), Fade(Color( 0, 0, 0, 255 ), guiAlpha));
2849     }
2850     else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
2851 
2852     GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), Colors.BLANK);
2853 
2854     // Draw alpha bar: selector
2855     GuiDrawRectangle(selector, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
2856     //--------------------------------------------------------------------
2857 
2858     return alpha;
2859 }
2860 
2861 // Color Bar Hue control
2862 // Returns hue value normalized [0..1]
2863 // NOTE: Other similar bars (for reference):
2864 //      Color GuiColorBarSat() [WHITE->color]
2865 //      Color GuiColorBarValue() [BLACK->color], HSV/HSL
2866 //      float GuiColorBarLuminance() [BLACK->WHITE]
2867 float GuiColorBarHue(Rectangle bounds, const(char)* text, float hue) {
2868     GuiState state = guiState;
2869     Rectangle selector = { cast(float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), cast(float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, cast(float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, cast(float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) };
2870 
2871     // Update control
2872     //--------------------------------------------------------------------
2873     if ((state != STATE_DISABLED) && !guiLocked)
2874     {
2875         Vector2 mousePoint = GetMousePosition();
2876 
2877         if (CheckCollisionPointRec(mousePoint, bounds) ||
2878             CheckCollisionPointRec(mousePoint, selector))
2879         {
2880             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
2881             {
2882                 state = STATE_PRESSED;
2883 
2884                 hue = (mousePoint.y - bounds.y)*360/bounds.height;
2885                 if (hue <= 0.0f) hue = 0.0f;
2886                 if (hue >= 359.0f) hue = 359.0f;
2887 
2888             }
2889             else state = STATE_FOCUSED;
2890 
2891             /*if (IsKeyDown(KeyboardKey.KEY_UP))
2892             {
2893                 hue -= 2.0f;
2894                 if (hue <= 0.0f) hue = 0.0f;
2895             }
2896             else if (IsKeyDown(KeyboardKey.KEY_DOWN))
2897             {
2898                 hue += 2.0f;
2899                 if (hue >= 360.0f) hue = 360.0f;
2900             }*/
2901         }
2902     }
2903     //--------------------------------------------------------------------
2904 
2905     // Draw control
2906     //--------------------------------------------------------------------
2907     if (state != STATE_DISABLED)
2908     {
2909         // Draw hue bar:color bars
2910         DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y), cast(int)bounds.width, cast(int)ceilf(bounds.height/6),  Fade(Color( 255, 0, 0, 255 ), guiAlpha), Fade(Color( 255, 255, 0, 255 ), guiAlpha));
2911         DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + bounds.height/6), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 255, 255, 0, 255 ), guiAlpha), Fade(Color( 0, 255, 0, 255 ), guiAlpha));
2912         DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + 2*(bounds.height/6)), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 0, 255, 0, 255 ), guiAlpha), Fade(Color( 0, 255, 255, 255 ), guiAlpha));
2913         DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + 3*(bounds.height/6)), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 0, 255, 255, 255 ), guiAlpha), Fade(Color( 0, 0, 255, 255 ), guiAlpha));
2914         DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + 4*(bounds.height/6)), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 0, 0, 255, 255 ), guiAlpha), Fade(Color( 255, 0, 255, 255 ), guiAlpha));
2915         DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + 5*(bounds.height/6)), cast(int)bounds.width, cast(int)(bounds.height/6), Fade(Color( 255, 0, 255, 255 ), guiAlpha), Fade(Color( 255, 0, 0, 255 ), guiAlpha));
2916     }
2917     else DrawRectangleGradientV(cast(int)bounds.x, cast(int)bounds.y, cast(int)bounds.width, cast(int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
2918 
2919     GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), Colors.BLANK);
2920 
2921     // Draw hue bar: selector
2922     GuiDrawRectangle(selector, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
2923     //--------------------------------------------------------------------
2924 
2925     return hue;
2926 }
2927 
2928 // Color Picker control
2929 // NOTE: It's divided in multiple controls:
2930 //      Color GuiColorPanel(Rectangle bounds, Color color)
2931 //      float GuiColorBarAlpha(Rectangle bounds, float alpha)
2932 //      float GuiColorBarHue(Rectangle bounds, float value)
2933 // NOTE: bounds define GuiColorPanel() size
2934 Color GuiColorPicker(Rectangle bounds, const(char)* text, Color color)
2935 {
2936     color = GuiColorPanel(bounds, null, color);
2937 
2938     Rectangle boundsHue = { cast(float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), cast(float)bounds.y, cast(float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), cast(float)bounds.height };
2939     //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };
2940 
2941     Vector3 hsv = ConvertRGBtoHSV(Vector3( color.r/255.0f, color.g/255.0f, color.b/255.0f ));
2942     hsv.x = GuiColorBarHue(boundsHue, null, hsv.x);
2943     //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
2944     Vector3 rgb = ConvertHSVtoRGB(hsv);
2945 
2946     color = Color( cast(ubyte)roundf(rgb.x*255.0f), cast(ubyte)roundf(rgb.y*255.0f), cast(ubyte)roundf(rgb.z*255.0f), color.a );
2947 
2948     return color;
2949 }
2950 
2951 enum RAYGUI_MESSAGEBOX_BUTTON_PADDING =   12;
2952 enum RAYGUI_MESSAGEBOX_BUTTON_HEIGHT =    24;
2953 // Message Box control
2954 int GuiMessageBox(Rectangle bounds, const(char)* title, const(char)* message, const(char)* buttons) {
2955 
2956     int clicked = -1;    // Returns clicked button from buttons list, 0 refers to closed window button
2957 
2958     int buttonCount = 0;
2959     const(char)** buttonsText = GuiTextSplit(buttons, ';', &buttonCount, null);
2960     Rectangle buttonBounds; // = { 0 };
2961     buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
2962     buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING;
2963     buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
2964     buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;
2965 
2966     int textWidth = GetTextWidth(message);
2967 
2968     Rectangle textBounds; // = { 0 };
2969     textBounds.x = bounds.x + bounds.width/2 - textWidth/2;
2970     textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
2971     textBounds.width = textWidth;
2972     textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;
2973 
2974     // Draw control
2975     //--------------------------------------------------------------------
2976     if (GuiWindowBox(bounds, title)) clicked = 0;
2977 
2978     int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
2979     GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
2980     GuiLabel(textBounds, message);
2981     GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
2982 
2983     prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
2984     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
2985 
2986     for (int i = 0; i < buttonCount; i++)
2987     {
2988         if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1;
2989         buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING);
2990     }
2991 
2992     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment);
2993     //--------------------------------------------------------------------
2994 
2995     return clicked;
2996 }
2997 
2998 // Text Input Box control, ask for text
2999 int GuiTextInputBox(Rectangle bounds, const(char)* title, const(char)* message, const(char)* buttons, char* text, int textMaxSize, int* secretViewActive) {
3000     static if (!HasVersion!"RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT") {
3001         enum RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT =      24;
3002     }
3003     static if (!HasVersion!"RAYGUI_TEXTINPUTBOX_BUTTON_PADDING") {
3004         enum RAYGUI_TEXTINPUTBOX_BUTTON_PADDING =     12;
3005     }
3006     static if (!HasVersion!"RAYGUI_TEXTINPUTBOX_HEIGHT") {
3007         enum RAYGUI_TEXTINPUTBOX_HEIGHT =             26;
3008     }
3009 
3010     // Used to enable text edit mode
3011     // WARNING: No more than one GuiTextInputBox() should be open at the same time
3012     static bool textEditMode = false;
3013 
3014     int btnIndex = -1;
3015 
3016     int buttonCount = 0;
3017     const(char)** buttonsText = GuiTextSplit(buttons, ';', &buttonCount, null);
3018     Rectangle buttonBounds; // = { 0 };
3019     buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
3020     buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
3021     buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
3022     buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT;
3023 
3024     int messageInputHeight = cast(int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
3025 
3026     Rectangle textBounds; // = { 0 };
3027     if (message != null)
3028     {
3029         int textSize = GetTextWidth(message);
3030 
3031         textBounds.x = bounds.x + bounds.width/2 - textSize/2;
3032         textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
3033         textBounds.width = textSize;
3034         textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
3035     }
3036 
3037     Rectangle textBoxBounds; // = { 0 };
3038     textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
3039     textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2;
3040     if (message == null) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
3041     else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4);
3042     textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2;
3043     textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT;
3044 
3045     // Draw control
3046     //--------------------------------------------------------------------
3047     if (GuiWindowBox(bounds, title)) btnIndex = 0;
3048 
3049     // Draw message if available
3050     if (message != null)
3051     {
3052         int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
3053         GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
3054         GuiLabel(textBounds, message);
3055         GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
3056     }
3057 
3058     if (secretViewActive != null)
3059     {
3060         enum starString = "****************\0";
3061         static char[starString.length] stars = starString;
3062         if (GuiTextBox(Rectangle( textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height ),
3063             ((*secretViewActive == 1) || textEditMode)? text : stars.ptr, textMaxSize, textEditMode)) textEditMode = !textEditMode;
3064 
3065         *secretViewActive = GuiToggle(Rectangle( textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT ), (*secretViewActive == 1)? "#44#" : "#45#", *secretViewActive != 0);
3066     }
3067     else
3068     {
3069         if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode;
3070     }
3071 
3072     int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
3073     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
3074 
3075     for (int i = 0; i < buttonCount; i++)
3076     {
3077         if (GuiButton(buttonBounds, buttonsText[i])) btnIndex = i + 1;
3078         buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING);
3079     }
3080 
3081     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment);
3082     //--------------------------------------------------------------------
3083 
3084     return btnIndex;
3085 }
3086 
3087 // Grid control
3088 // NOTE: Returns grid mouse-hover selected cell
3089 // About drawing lines at subpixel spacing, simple put, not easy solution:
3090 // https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
3091 Vector2 GuiGrid(Rectangle bounds, const(char)* text, float spacing, int subdivs) {
3092     // Grid lines alpha amount
3093     static if (!HasVersion!"RAYGUI_GRID_ALPHA") {
3094         enum RAYGUI_GRID_ALPHA =    0.15f;
3095     }
3096 
3097     GuiState state = guiState;
3098     Vector2 mousePoint = GetMousePosition();
3099     Vector2 currentCell = { -1, -1 };
3100 
3101     int linesV = (cast(int)(bounds.width/spacing))*subdivs + 1;
3102     int linesH = (cast(int)(bounds.height/spacing))*subdivs + 1;
3103 
3104     // Update control
3105     //--------------------------------------------------------------------
3106     if ((state != STATE_DISABLED) && !guiLocked)
3107     {
3108         if (CheckCollisionPointRec(mousePoint, bounds))
3109         {
3110             // NOTE: Cell values must be rounded to int
3111             currentCell.x = cast(int)((mousePoint.x - bounds.x)/spacing);
3112             currentCell.y = cast(int)((mousePoint.y - bounds.y)/spacing);
3113         }
3114     }
3115     //--------------------------------------------------------------------
3116 
3117     // Draw control
3118     //--------------------------------------------------------------------
3119 
3120     // TODO: Draw background panel?
3121 
3122     switch (state)
3123     {
3124         case STATE_NORMAL:
3125         {
3126             if (subdivs > 0)
3127             {
3128                 // Draw vertical grid lines
3129                 for (int i = 0; i < linesV; i++)
3130                 {
3131                     Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height };
3132                     GuiDrawRectangle(lineV, 0, Colors.BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA));
3133                 }
3134 
3135                 // Draw horizontal grid lines
3136                 for (int i = 0; i < linesH; i++)
3137                 {
3138                     Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 };
3139                     GuiDrawRectangle(lineH, 0, Colors.BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA));
3140                 }
3141             }
3142         } break;
3143         default: break;
3144     }
3145 
3146     return currentCell;
3147 }
3148 
3149 //----------------------------------------------------------------------------------
3150 // Styles loading functions
3151 //----------------------------------------------------------------------------------
3152 
3153 enum MAX_LINE_BUFFER_SIZE =    256;
3154 // Load raygui style file (.rgs)
3155 // NOTE: By default a binary file is expected, that file could contain a custom font,
3156 // in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE)
3157 void GuiLoadStyle(const(char)* fileName) {
3158 
3159     bool tryBinary = false;
3160 
3161     // Try reading the files as text file first
3162     FILE* rgsFile = fopen(fileName, "rt");
3163 
3164     if (rgsFile != null)
3165     {
3166         char[MAX_LINE_BUFFER_SIZE] buffer = 0;
3167         fgets(buffer.ptr, MAX_LINE_BUFFER_SIZE, rgsFile);
3168 
3169         if (buffer[0] == '#')
3170         {
3171             int controlId = 0;
3172             int propertyId = 0;
3173             uint propertyValue = 0;
3174 
3175             while (!feof(rgsFile))
3176             {
3177                 switch (buffer[0])
3178                 {
3179                     case 'p':
3180                     {
3181                         // Style property: p <control_id> <property_id> <property_value> <property_name>
3182 
3183                         sscanf(buffer.ptr, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue);
3184                         GuiSetStyle(controlId, propertyId, cast(int)propertyValue);
3185 
3186                     } break;
3187                     case 'f':
3188                     {
3189                         // Style font: f <gen_font_size> <charmap_file> <font_file>
3190 
3191                         int fontSize = 0;
3192                         char[256] charmapFileName = 0;
3193                         char[256] fontFileName = 0;
3194                         sscanf(buffer.ptr, "f %d %s %[^\r\n]s", &fontSize, charmapFileName.ptr, fontFileName.ptr);
3195 
3196                         Font font; // = { 0 };
3197 
3198                         if (charmapFileName[0] != '0')
3199                         {
3200                             // Load characters from charmap file,
3201                             // expected '\n' separated list of integer values
3202                             char* charValues = LoadFileText(charmapFileName.ptr);
3203                             if (charValues != null)
3204                             {
3205                                 int glyphCount = 0;
3206                                 const(char*)* chars = TextSplit(charValues, '\n', &glyphCount);
3207 
3208                                 int* values = cast(int*)RAYGUI_MALLOC(glyphCount*int.sizeof);
3209                                 for (int i = 0; i < glyphCount; i++) values[i] = TextToInteger(chars[i]);
3210 
3211                                 if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
3212                                 font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName.ptr), fontSize, values, glyphCount);
3213                                 if (font.texture.id == 0) font = GetFontDefault();
3214 
3215                                 RAYGUI_FREE(values);
3216                             }
3217                         }
3218                         else
3219                         {
3220                             if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
3221                             font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName.ptr), fontSize, null, 0);
3222                             if (font.texture.id == 0) font = GetFontDefault();
3223                         }
3224 
3225                         if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font);
3226 
3227                     } break;
3228                     default: break;
3229                 }
3230 
3231                 fgets(buffer.ptr, MAX_LINE_BUFFER_SIZE, rgsFile);
3232             }
3233         }
3234         else tryBinary = true;
3235 
3236         fclose(rgsFile);
3237     }
3238 
3239     if (tryBinary)
3240     {
3241         rgsFile = fopen(fileName, "rb");
3242 
3243         if (rgsFile == null) return;
3244 
3245         char[5] signature = 0;
3246         short version_ = 0;
3247         short reserved = 0;
3248         int propertyCount = 0;
3249 
3250         fread(signature.ptr, 1, 4, rgsFile);
3251         fread(&version_, 1, short.sizeof, rgsFile);
3252         fread(&reserved, 1, short.sizeof, rgsFile);
3253         fread(&propertyCount, 1, int.sizeof, rgsFile);
3254 
3255         if ((signature[0] == 'r') &&
3256             (signature[1] == 'G') &&
3257             (signature[2] == 'S') &&
3258             (signature[3] == ' '))
3259         {
3260             short controlId = 0;
3261             short propertyId = 0;
3262             uint propertyValue = 0;
3263 
3264             for (int i = 0; i < propertyCount; i++)
3265             {
3266                 fread(&controlId, 1, short.sizeof, rgsFile);
3267                 fread(&propertyId, 1, short.sizeof, rgsFile);
3268                 fread(&propertyValue, 1, uint.sizeof, rgsFile);
3269 
3270                 if (controlId == 0) // DEFAULT control
3271                 {
3272                     // If a DEFAULT property is loaded, it is propagated to all controls
3273                     // NOTE: All DEFAULT properties should be defined first in the file
3274                     GuiSetStyle(0, cast(int)propertyId, propertyValue);
3275 
3276                     if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int j = 1; j < RAYGUI_MAX_CONTROLS; j++) GuiSetStyle(j, cast(int)propertyId, propertyValue);
3277                 }
3278                 else GuiSetStyle(cast(int)controlId, cast(int)propertyId, propertyValue);
3279             }
3280 
3281             // Font loading is highly dependant on raylib API to load font data and image
3282 static if (!HasVersion!"RAYGUI_STANDALONE") {
3283             // Load custom font if available
3284             int fontDataSize = 0;
3285             fread(&fontDataSize, 1, int.sizeof, rgsFile);
3286 
3287             if (fontDataSize > 0)
3288             {
3289                 Font font; //  = { 0 };
3290                 int fontType = 0;   // 0-Normal, 1-SDF
3291                 Rectangle whiteRec; // = { 0 };
3292 
3293                 fread(&font.baseSize, 1, int.sizeof, rgsFile);
3294                 fread(&font.glyphCount, 1, int.sizeof, rgsFile);
3295                 fread(&fontType, 1, int.sizeof, rgsFile);
3296 
3297                 // Load font white rectangle
3298                 fread(&whiteRec, 1, Rectangle.sizeof, rgsFile);
3299 
3300                 // Load font image parameters
3301                 int fontImageUncompSize = 0;
3302                 int fontImageCompSize = 0;
3303                 fread(&fontImageUncompSize, 1, int.sizeof, rgsFile);
3304                 fread(&fontImageCompSize, 1, int.sizeof, rgsFile);
3305 
3306                 Image imFont; // = { 0 };
3307                 imFont.mipmaps = 1;
3308                 fread(&imFont.width, 1, int.sizeof, rgsFile);
3309                 fread(&imFont.height, 1, int.sizeof, rgsFile);
3310                 fread(&imFont.format, 1, int.sizeof, rgsFile);
3311 
3312                 if (fontImageCompSize < fontImageUncompSize)
3313                 {
3314                     // Compressed font atlas image data (DEFLATE), it requires DecompressData()
3315                     int dataUncompSize = 0;
3316                     ubyte* compData = cast(ubyte*)RAYGUI_MALLOC(fontImageCompSize);
3317                     fread(compData, 1, fontImageCompSize, rgsFile);
3318                     imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize);
3319 
3320                     // Security check, dataUncompSize must match the provided fontImageUncompSize
3321                     if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted");
3322 
3323                     RAYGUI_FREE(compData);
3324                 }
3325                 else
3326                 {
3327                     // Font atlas image data is not compressed
3328                     imFont.data = cast(ubyte*)RAYGUI_MALLOC(fontImageUncompSize);
3329                     fread(imFont.data, 1, fontImageUncompSize, rgsFile);
3330                 }
3331 
3332                 if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
3333                 font.texture = LoadTextureFromImage(imFont);
3334                 if (font.texture.id == 0) font = GetFontDefault();
3335 
3336                 RAYGUI_FREE(imFont.data);
3337 
3338                 // Load font recs data
3339                 font.recs = cast(Rectangle*)RAYGUI_CALLOC(font.glyphCount, Rectangle.sizeof);
3340                 for (int i = 0; i < font.glyphCount; i++) fread(&font.recs[i], 1, Rectangle.sizeof, rgsFile);
3341 
3342                 // Load font chars info data
3343                 font.glyphs = cast(GlyphInfo*)RAYGUI_CALLOC(font.glyphCount, GlyphInfo.sizeof);
3344                 for (int i = 0; i < font.glyphCount; i++)
3345                 {
3346                     fread(&font.glyphs[i].value, 1, int.sizeof, rgsFile);
3347                     fread(&font.glyphs[i].offsetX, 1, int.sizeof, rgsFile);
3348                     fread(&font.glyphs[i].offsetY, 1, int.sizeof, rgsFile);
3349                     fread(&font.glyphs[i].advanceX, 1, int.sizeof, rgsFile);
3350                 }
3351 
3352                 GuiSetFont(font);
3353 
3354                 // Set font texture source rectangle to be used as white texture to draw shapes
3355                 // NOTE: This way, all gui can be draw using a single draw call
3356                 if ((whiteRec.width != 0) && (whiteRec.height != 0)) SetShapesTexture(font.texture, whiteRec);
3357             }
3358 }
3359         }
3360 
3361         fclose(rgsFile);
3362     }
3363 }
3364 
3365 // Load style default over global style
3366 void GuiLoadStyleDefault() {
3367     // We set this variable first to avoid cyclic function calls
3368     // when calling GuiSetStyle() and GuiGetStyle()
3369     guiStyleLoaded = true;
3370 
3371     // Initialize default LIGHT style property values
3372     GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff);
3373     GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff);
3374     GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff);
3375     GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff);
3376     GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff);
3377     GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff);
3378     GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff);
3379     GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff);
3380     GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff);
3381     GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff);
3382     GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff);
3383     GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
3384     GuiSetStyle(DEFAULT, BORDER_WIDTH, 1);                       // WARNING: Some controls use other values
3385     GuiSetStyle(DEFAULT, TEXT_PADDING, 0);                       // WARNING: Some controls use other values
3386     GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); // WARNING: Some controls use other values
3387 
3388     // Initialize control-specific property values
3389     // NOTE: Those properties are in default list but require specific values by control type
3390     GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
3391     GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
3392     GuiSetStyle(SLIDER, TEXT_PADDING, 4);
3393     GuiSetStyle(CHECKBOX, TEXT_PADDING, 4);
3394     GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT);
3395     GuiSetStyle(TEXTBOX, TEXT_PADDING, 4);
3396     GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
3397     GuiSetStyle(VALUEBOX, TEXT_PADDING, 4);
3398     GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
3399     GuiSetStyle(SPINNER, TEXT_PADDING, 4);
3400     GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
3401     GuiSetStyle(STATUSBAR, TEXT_PADDING, 8);
3402     GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
3403 
3404     // Initialize extended property values
3405     // NOTE: By default, extended property values are initialized to 0
3406     GuiSetStyle(DEFAULT, TEXT_SIZE, 10);                // DEFAULT, shared by all controls
3407     GuiSetStyle(DEFAULT, TEXT_SPACING, 1);              // DEFAULT, shared by all controls
3408     GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff);       // DEFAULT specific property
3409     GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property
3410     GuiSetStyle(TOGGLE, GROUP_PADDING, 2);
3411     GuiSetStyle(SLIDER, SLIDER_WIDTH, 16);
3412     GuiSetStyle(SLIDER, SLIDER_PADDING, 1);
3413     GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1);
3414     GuiSetStyle(CHECKBOX, CHECK_PADDING, 1);
3415     GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32);
3416     GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2);
3417     GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16);
3418     GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2);
3419     GuiSetStyle(TEXTBOX, TEXT_LINES_SPACING, 4);
3420     GuiSetStyle(TEXTBOX, TEXT_INNER_PADDING, 4);
3421     GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24);
3422     GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2);
3423     GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
3424     GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
3425     GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
3426     GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0);
3427     GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16);
3428     GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0);
3429     GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12);
3430     GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28);
3431     GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2);
3432     GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12);
3433     GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
3434     GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8);
3435     GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16);
3436     GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8);
3437     GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8);
3438     GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2);
3439 
3440     if (guiFont.texture.id != GetFontDefault().texture.id)
3441     {
3442         // Unload previous font texture
3443         UnloadTexture(guiFont.texture);
3444 
3445         // Setup default raylib font
3446         guiFont = GetFontDefault();
3447 
3448         // Setup default raylib font rectangle
3449         Rectangle whiteChar = { 41, 46, 2, 8 };
3450         SetShapesTexture(guiFont.texture, whiteChar);
3451     }
3452 }
3453 
3454 // Get text with icon id prepended
3455 // NOTE: Useful to add icons by name id (enum) instead of
3456 // a number that can change between ricon versions
3457 const(char)* GuiIconText(int iconId, const(char)* text) {
3458 version (RAYGUI_NO_ICONS) {
3459     return null;
3460 } else {
3461     static char[1024] buffer = 0;
3462     static char[6] iconBuffer = 0;
3463 
3464     if (text != null)
3465     {
3466         memset(buffer.ptr, 0, 1024);
3467         sprintf(buffer.ptr, "#%03i#", iconId);
3468 
3469         for (int i = 5; i < 1024; i++)
3470         {
3471             buffer[i] = text[i - 5];
3472             if (text[i - 5] == '\0') break;
3473         }
3474 
3475         return buffer.ptr;
3476     }
3477     else
3478     {
3479         sprintf(iconBuffer.ptr, "#%03i#", iconId & 0x1ff);
3480 
3481         return iconBuffer.ptr;
3482     }
3483 }
3484 }
3485 
3486 static if (!HasVersion!"RAYGUI_NO_ICONS") {
3487 // Get full icons data pointer
3488 uint* GuiGetIcons() { return guiIconsPtr; }
3489 
3490 // Load raygui icons file (.rgi)
3491 // NOTE: In case nameIds are required, they can be requested with loadIconsName,
3492 // they are returned as a guiIconsName[iconCount][RAYGUI_ICON_MAX_NAME_LENGTH],
3493 // WARNING: guiIconsName[]][] memory should be manually freed!
3494 char** GuiLoadIcons(const(char)* fileName, bool loadIconsName) {
3495     // Style File Structure (.rgi)
3496     // ------------------------------------------------------
3497     // Offset  | Size    | Type       | Description
3498     // ------------------------------------------------------
3499     // 0       | 4       | char       | Signature: "rGI "
3500     // 4       | 2       | short      | Version: 100
3501     // 6       | 2       | short      | reserved
3502 
3503     // 8       | 2       | short      | Num icons (N)
3504     // 10      | 2       | short      | Icons size (Options: 16, 32, 64) (S)
3505 
3506     // Icons name id (32 bytes per name id)
3507     // foreach (icon)
3508     // {
3509     //   12+32*i  | 32   | char       | Icon NameId
3510     // }
3511 
3512     // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size)
3513     // S*S pixels/32bit per unsigned int = K unsigned int per icon
3514     // foreach (icon)
3515     // {
3516     //   ...   | K       | unsigned int | Icon Data
3517     // }
3518 
3519     FILE* rgiFile = fopen(fileName, "rb");
3520 
3521     char** guiIconsName = null;
3522 
3523     if (rgiFile != null)
3524     {
3525         char[5] signature = 0;
3526         short version_ = 0;
3527         short reserved = 0;
3528         short iconCount = 0;
3529         short iconSize = 0;
3530 
3531         fread(signature.ptr, 1, 4, rgiFile);
3532         fread(&version_, 1, short.sizeof, rgiFile);
3533         fread(&reserved, 1, short.sizeof, rgiFile);
3534         fread(&iconCount, 1, short.sizeof, rgiFile);
3535         fread(&iconSize, 1, short.sizeof, rgiFile);
3536 
3537         if ((signature[0] == 'r') &&
3538             (signature[1] == 'G') &&
3539             (signature[2] == 'I') &&
3540             (signature[3] == ' '))
3541         {
3542             if (loadIconsName)
3543             {
3544                 guiIconsName = cast(char**)RAYGUI_MALLOC(iconCount*(char**).sizeof);
3545                 for (int i = 0; i < iconCount; i++)
3546                 {
3547                     guiIconsName[i] = cast(char*)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH);
3548                     fread(guiIconsName[i], RAYGUI_ICON_MAX_NAME_LENGTH, 1, rgiFile);
3549                 }
3550             }
3551             else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR);
3552 
3553             // Read icons data directly over internal icons array
3554             fread(guiIconsPtr, iconCount*(iconSize*iconSize/32), uint.sizeof, rgiFile);
3555         }
3556 
3557         fclose(rgiFile);
3558     }
3559 
3560     return guiIconsName;
3561 }
3562 
3563 // Draw selected icon using rectangles pixel-by-pixel
3564 void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) {
3565     auto BIT_CHECK(A, B)(A a, B b) { return ((a) & (1u<<(b))); }
3566 
3567     for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++)
3568     {
3569         for (int k = 0; k < 32; k++)
3570         {
3571             if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k))
3572             {
3573             static if (!HasVersion!"RAYGUI_STANDALONE") {
3574                 DrawRectangle(posX + (k%RAYGUI_ICON_SIZE)*pixelSize, posY + y*pixelSize, pixelSize, pixelSize, color);
3575             }
3576             }
3577 
3578             if ((k == 15) || (k == 31)) y++;
3579         }
3580     }
3581 }
3582 }      // !RAYGUI_NO_ICONS
3583 
3584 //----------------------------------------------------------------------------------
3585 // Module specific Functions Definition
3586 //----------------------------------------------------------------------------------
3587 // Gui get text width considering icon
3588 private int GetTextWidth(const(char)* text) {
3589     static if (!HasVersion!"ICON_TEXT_PADDING") {
3590         enum ICON_TEXT_PADDING =   4;
3591     }
3592 
3593     Vector2 textSize; // = { 0 };
3594     int textIconOffset = 0;
3595 
3596     if ((text != null) && (text[0] != '\0'))
3597     {
3598         if (text[0] == '#')
3599         {
3600             for (int i = 1; (text[i] != '\0') && (i < 5); i++)
3601             {
3602                 if (text[i] == '#')
3603                 {
3604                     textIconOffset = i;
3605                     break;
3606                 }
3607             }
3608         }
3609 
3610         text += textIconOffset;
3611 
3612         // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly
3613         float fontSize = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
3614 
3615         // Custom MeasureText() implementation
3616         if ((guiFont.texture.id > 0) && (text != null))
3617         {
3618             // Get size in bytes of text, considering end of line and line break
3619             int size = 0;
3620             for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++)
3621             {
3622                 if ((text[i] != '\0') && (text[i] != '\n')) size++;
3623                 else break;
3624             }
3625 
3626             float scaleFactor = fontSize/cast(float)guiFont.baseSize;
3627             textSize.y = cast(float)guiFont.baseSize*scaleFactor;
3628             float glyphWidth = 0.0f;
3629 
3630             for (int i = 0, codepointSize = 0; i < size; i += codepointSize)
3631             {
3632                 int codepoint = GetCodepointNext(&text[i], &codepointSize);
3633                 int codepointIndex = GetGlyphIndex(guiFont, codepoint);
3634 
3635                 if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = (cast(float)guiFont.recs[codepointIndex].width*scaleFactor + cast(float)GuiGetStyle(DEFAULT, TEXT_SPACING));
3636                 else glyphWidth = (cast(float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor + GuiGetStyle(DEFAULT, TEXT_SPACING));
3637 
3638                 textSize.x += glyphWidth;
3639             }
3640         }
3641 
3642         if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE - ICON_TEXT_PADDING);
3643     }
3644 
3645     return cast(int)textSize.x;
3646 }
3647 
3648 // Get text bounds considering control bounds
3649 private Rectangle GetTextBounds(int control, Rectangle bounds) {
3650     Rectangle textBounds = bounds;
3651 
3652     textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH);
3653     textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH);
3654     textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING);
3655     textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH);
3656 
3657     // Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT
3658     switch (control)
3659     {
3660         case COMBOBOX: bounds.width -= (GuiGetStyle(control, COMBO_BUTTON_WIDTH) + GuiGetStyle(control, COMBO_BUTTON_SPACING)); break;
3661         case VALUEBOX: break;   // NOTE: ValueBox text value always centered, text padding applies to label
3662         default:
3663         {
3664             if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING);
3665             else textBounds.x += GuiGetStyle(control, TEXT_PADDING);
3666             textBounds.width -= 2 * GuiGetStyle(control, TEXT_PADDING);
3667         }
3668         break;
3669     }
3670 
3671     // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW (scrollbar?)
3672     // More special cases (label on side): CHECKBOX, SLIDER, VALUEBOX, SPINNER
3673 
3674     return textBounds;
3675 }
3676 
3677 // Get text icon if provided and move text cursor
3678 // NOTE: We support up to 999 values for iconId
3679 private const(char)* GetTextIcon(const(char)* text, int* iconId) {
3680 static if (!HasVersion!"RAYGUI_NO_ICONS") {
3681     *iconId = -1;
3682     if (text[0] == '#')     // Maybe we have an icon!
3683     {
3684         char[4] iconValue = 0;  // Maximum length for icon value: 3 digits + '\0'
3685 
3686         int pos = 1;
3687         while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9'))
3688         {
3689             iconValue[pos - 1] = text[pos];
3690             pos++;
3691         }
3692 
3693         if (text[pos] == '#')
3694         {
3695             *iconId = TextToInteger(iconValue.ptr);
3696 
3697             // Move text pointer after icon
3698             // WARNING: If only icon provided, it could point to EOL character: '\0'
3699             if (*iconId >= 0) text += (pos + 1);
3700         }
3701     }
3702 }
3703 
3704     return text;
3705 }
3706 
3707 // Get text divided into lines (by line-breaks '\n')
3708 char** GetTextLines(char* text, int* count) {
3709 enum RAYGUI_MAX_TEXT_LINES =   128;
3710 
3711     static char*[RAYGUI_MAX_TEXT_LINES] lines = null;
3712     memset(lines.ptr, 0, (char*).sizeof);
3713 
3714     int textLen = cast(int)strlen(text);
3715 
3716     lines[0] = text;
3717     int len = 0;
3718     *count = 1;
3719     int lineSize = 0;   // Stores current line size, not returned
3720 
3721     for (int i = 0, k = 0; (i < textLen) && (*count < RAYGUI_MAX_TEXT_LINES); i++)
3722     {
3723         if (text[i] == '\n')
3724         {
3725             lineSize = len;
3726             k++;
3727             lines[k] = &text[i + 1];     // WARNING: next value is valid?
3728             len = 0;
3729             *count += 1;
3730         }
3731         else len++;
3732     }
3733 
3734     //lines[*count - 1].size = len;
3735 
3736     return lines.ptr;
3737 }
3738 
3739 // Gui draw text using default font
3740 private void GuiDrawText(const(char)* text, Rectangle bounds, int alignment, Color tint) {
3741     auto TEXT_VALIGN_PIXEL_OFFSET(H)(H h) { return (cast(int)h%2); }     // Vertical alignment for pixel perfect`;
3742 
3743     static if (!HasVersion!"ICON_TEXT_PADDING") {
3744         enum ICON_TEXT_PADDING =   4;
3745     }
3746 
3747     // We process the text lines one by one
3748     if ((text != null) && (text[0] != '\0'))
3749     {
3750         // Get text lines ('\n' delimiter) to process lines individually
3751         // NOTE: We can't use GuiTextSplit() because it can be already use before calling
3752         // GuiDrawText() and static buffer would be overriden :(
3753         int lineCount = 0;
3754         char** lines = GetTextLines(cast(char*)text, &lineCount);
3755 
3756         Rectangle textBounds = GetTextBounds(LABEL, bounds);
3757         float totalHeight = lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
3758         float posOffsetY = 0;
3759 
3760         for (int i = 0; i < lineCount; i++)
3761         {
3762             int iconId = 0;
3763             lines[i] = cast(char*)GetTextIcon(lines[i], &iconId);      // Check text for icon and move cursor
3764 
3765             // Get text position depending on alignment and iconId
3766             //---------------------------------------------------------------------------------
3767             Vector2 position = { bounds.x, bounds.y };
3768 
3769             // TODO: We get text size after icon has been processed
3770             // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed?
3771             int textSizeX = GetTextWidth(lines[i]);
3772 
3773             // If text requires an icon, add size to measure
3774             if (iconId >= 0)
3775             {
3776                 textSizeX += RAYGUI_ICON_SIZE*guiIconScale;
3777 
3778                 // WARNING: If only icon provided, text could be pointing to EOF character: '\0'
3779                 if ((lines[i] != null) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING;
3780             }
3781 
3782             // Check guiTextAlign global variables
3783             switch (alignment)
3784             {
3785                 case TEXT_ALIGN_LEFT:
3786                 {
3787                     position.x = bounds.x;
3788                     position.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
3789                 } break;
3790                 case TEXT_ALIGN_CENTER:
3791                 {
3792                     position.x = bounds.x +  bounds.width/2 - textSizeX/2;
3793                     position.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
3794                 } break;
3795                 case TEXT_ALIGN_RIGHT:
3796                 {
3797                     position.x = bounds.x + bounds.width - textSizeX;
3798                     position.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
3799                 } break;
3800                 default: break;
3801             }
3802 
3803             // NOTE: Make sure we get pixel-perfect coordinates,
3804             // In case of decimals we got weird text positioning
3805             position.x = cast(float)(cast(int)position.x);
3806             position.y = cast(float)(cast(int)position.y);
3807             //---------------------------------------------------------------------------------
3808 
3809             // Draw text (with icon if available)
3810             //---------------------------------------------------------------------------------
3811 static if (!HasVersion!"RAYGUI_NO_ICONS") {
3812             if (iconId >= 0)
3813             {
3814                 // NOTE: We consider icon height, probably different than text size
3815                 GuiDrawIcon(iconId, cast(int)position.x, cast(int)(bounds.y + bounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height)), guiIconScale, tint);
3816                 position.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
3817             }
3818 }
3819             //DrawTextEx(guiFont, text, position, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
3820 
3821             // Get size in bytes of text, 
3822             // considering end of line and line break
3823             int size = 0;
3824             for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n'); c++, size++){ }
3825             float scaleFactor = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize;
3826 
3827             int textOffsetY = 0;
3828             float textOffsetX = 0.0f;
3829             for (int c = 0, codepointSize = 0; c < size; c += codepointSize)
3830             {
3831                 int codepoint = GetCodepointNext(&lines[i][c], &codepointSize);
3832                 int index = GetGlyphIndex(guiFont, codepoint);
3833 
3834                 // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
3835                 // but we need to draw all of the bad bytes using the '?' symbol moving one byte
3836                 if (codepoint == 0x3f) codepointSize = 1;
3837 
3838                 if (codepoint == '\n') break;   // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint
3839                 else
3840                 {
3841                     if ((codepoint != ' ') && (codepoint != '\t'))
3842                     {
3843                         // TODO: Draw only required text glyphs fitting the bounds.width, '...' can be appended at the end of the text
3844                         if (textOffsetX < bounds.width)
3845                         {
3846                             DrawTextCodepoint(guiFont, codepoint, Vector2( position.x + textOffsetX, position.y + textOffsetY ), cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE), tint);
3847                         }
3848                     }
3849 
3850                     if (guiFont.glyphs[index].advanceX == 0) textOffsetX += (cast(float)guiFont.recs[index].width*scaleFactor + cast(float)GuiGetStyle(DEFAULT, TEXT_SPACING));
3851                     else textOffsetX += (cast(float)guiFont.glyphs[index].advanceX*scaleFactor + cast(float)GuiGetStyle(DEFAULT, TEXT_SPACING));
3852                 }
3853             }
3854 
3855             posOffsetY += cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)*1.5f;    // TODO: GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)?
3856             //---------------------------------------------------------------------------------
3857         }
3858     }
3859 }
3860 
3861 // Gui draw rectangle using default raygui plain style with borders
3862 private void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) {
3863     if (color.a > 0)
3864     {
3865         // Draw rectangle filled with color
3866         DrawRectangle(cast(int)rec.x, cast(int)rec.y, cast(int)rec.width, cast(int)rec.height, color);
3867     }
3868 
3869     if (borderWidth > 0)
3870     {
3871         // Draw rectangle border lines with color
3872         DrawRectangle(cast(int)rec.x, cast(int)rec.y, cast(int)rec.width, borderWidth, borderColor);
3873         DrawRectangle(cast(int)rec.x, cast(int)rec.y + borderWidth, borderWidth, cast(int)rec.height - 2*borderWidth, borderColor);
3874         DrawRectangle(cast(int)rec.x + cast(int)rec.width - borderWidth, cast(int)rec.y + borderWidth, borderWidth, cast(int)rec.height - 2*borderWidth, borderColor);
3875         DrawRectangle(cast(int)rec.x, cast(int)rec.y + cast(int)rec.height - borderWidth, cast(int)rec.width, borderWidth, borderColor);
3876     }
3877 }
3878 
3879 // Split controls text into multiple strings
3880 // Also check for multiple columns (required by GuiToggleGroup())
3881 private const(char)** GuiTextSplit(const(char)* text, char delimiter, int* count, int* textRow) {
3882     // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
3883     // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
3884     // all used memory is static... it has some limitations:
3885     //      1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS
3886     //      2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
3887     // NOTE: Those definitions could be externally provided if required
3888 
3889     // WARNING: HACK: TODO: Review!
3890     // textRow is an externally provided array of integers that stores row number for every splitted string
3891 
3892     static if (!HasVersion!"RAYGUI_TEXTSPLIT_MAX_ITEMS") {
3893         enum RAYGUI_TEXTSPLIT_MAX_ITEMS =          128;
3894     }
3895     static if (!HasVersion!"RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE") {
3896         enum RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE =     1024;
3897     }
3898 
3899     static const(char)*[RAYGUI_TEXTSPLIT_MAX_ITEMS] result = [ null ];   // String pointers array (points to buffer data)
3900     static char[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] buffer = 0;         // Buffer data (text input copy with '\0' added)
3901     memset(buffer.ptr, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE);
3902 
3903     result[0] = buffer.ptr;
3904     int counter = 1;
3905 
3906     if (textRow != null) textRow[0] = 0;
3907 
3908     // Count how many substrings we have on text and point to every one
3909     for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++)
3910     {
3911         buffer[i] = text[i];
3912         if (buffer[i] == '\0') break;
3913         else if (buffer[i] == delimiter || buffer[i] == '\n')
3914         {
3915             result[counter] = buffer.ptr + i + 1;
3916 
3917             if (textRow != null)
3918             {
3919                 if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1;
3920                 else textRow[counter] = textRow[counter - 1];
3921             }
3922 
3923             buffer[i] = '\0';   // Set an end of string at this point
3924 
3925             counter++;
3926             if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break;
3927         }
3928     }
3929 
3930     *count = counter;
3931 
3932     return result.ptr;
3933 }
3934 
3935 // Convert color data from RGB to HSV
3936 // NOTE: Color data should be passed normalized
3937 private Vector3 ConvertRGBtoHSV(Vector3 rgb) {
3938     Vector3 hsv; // = { 0 };
3939     float min = 0.0f;
3940     float max = 0.0f;
3941     float delta = 0.0f;
3942 
3943     min = (rgb.x < rgb.y)? rgb.x : rgb.y;
3944     min = (min < rgb.z)? min  : rgb.z;
3945 
3946     max = (rgb.x > rgb.y)? rgb.x : rgb.y;
3947     max = (max > rgb.z)? max  : rgb.z;
3948 
3949     hsv.z = max;            // Value
3950     delta = max - min;
3951 
3952     if (delta < 0.00001f)
3953     {
3954         hsv.y = 0.0f;
3955         hsv.x = 0.0f;           // Undefined, maybe NAN?
3956         return hsv;
3957     }
3958 
3959     if (max > 0.0f)
3960     {
3961         // NOTE: If max is 0, this divide would cause a crash
3962         hsv.y = (delta/max);    // Saturation
3963     }
3964     else
3965     {
3966         // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
3967         hsv.y = 0.0f;
3968         hsv.x = 0.0f;           // Undefined, maybe NAN?
3969         return hsv;
3970     }
3971 
3972     // NOTE: Comparing float values could not work properly
3973     if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta;    // Between yellow & magenta
3974     else
3975     {
3976         if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta;  // Between cyan & yellow
3977         else hsv.x = 4.0f + (rgb.x - rgb.y)/delta;      // Between magenta & cyan
3978     }
3979 
3980     hsv.x *= 60.0f;     // Convert to degrees
3981 
3982     if (hsv.x < 0.0f) hsv.x += 360.0f;
3983 
3984     return hsv;
3985 }
3986 
3987 // Convert color data from HSV to RGB
3988 // NOTE: Color data should be passed normalized
3989 private Vector3 ConvertHSVtoRGB(Vector3 hsv) {
3990     Vector3 rgb; // = { 0 };
3991     float hh = 0.0f;float p = 0.0f;float q = 0.0f;float t = 0.0f;float ff = 0.0f;
3992     c_long i = 0;
3993 
3994     // NOTE: Comparing float values could not work properly
3995     if (hsv.y <= 0.0f)
3996     {
3997         rgb.x = hsv.z;
3998         rgb.y = hsv.z;
3999         rgb.z = hsv.z;
4000         return rgb;
4001     }
4002 
4003     hh = hsv.x;
4004     if (hh >= 360.0f) hh = 0.0f;
4005     hh /= 60.0f;
4006 
4007     i = cast(c_long)hh;
4008     ff = hh - i;
4009     p = hsv.z*(1.0f - hsv.y);
4010     q = hsv.z*(1.0f - (hsv.y*ff));
4011     t = hsv.z*(1.0f - (hsv.y*(1.0f - ff)));
4012 
4013     switch (i)
4014     {
4015         case 0:
4016         {
4017             rgb.x = hsv.z;
4018             rgb.y = t;
4019             rgb.z = p;
4020         } break;
4021         case 1:
4022         {
4023             rgb.x = q;
4024             rgb.y = hsv.z;
4025             rgb.z = p;
4026         } break;
4027         case 2:
4028         {
4029             rgb.x = p;
4030             rgb.y = hsv.z;
4031             rgb.z = t;
4032         } break;
4033         case 3:
4034         {
4035             rgb.x = p;
4036             rgb.y = q;
4037             rgb.z = hsv.z;
4038         } break;
4039         case 4:
4040         {
4041             rgb.x = t;
4042             rgb.y = p;
4043             rgb.z = hsv.z;
4044         } break;
4045         case 5:
4046         default:
4047         {
4048             rgb.x = hsv.z;
4049             rgb.y = p;
4050             rgb.z = q;
4051         } break;
4052     }
4053 
4054     return rgb;
4055 }
4056 
4057 // Scroll bar control (used by GuiScrollPanel())
4058 static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
4059 {
4060     GuiState state = guiState;
4061 
4062     // Is the scrollbar horizontal or vertical?
4063     bool isVertical = (bounds.width > bounds.height)? false : true;
4064 
4065     // The size (width or height depending on scrollbar type) of the spinner buttons
4066     const(int) spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? 
4067         (isVertical? cast(int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : 
4068         cast(int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
4069 
4070     // Arrow buttons [<] [>] [∧] [∨]
4071     Rectangle arrowUpLeft; // = { 0 };
4072     Rectangle arrowDownRight; // = { 0 };
4073 
4074     // Actual area of the scrollbar excluding the arrow buttons
4075     Rectangle scrollbar; // = { 0 };
4076 
4077     // Slider bar that moves     --[///]-----
4078     Rectangle slider; // = { 0 };
4079 
4080     // Normalize value
4081     if (value > maxValue) value = maxValue;
4082     if (value < minValue) value = minValue;
4083 
4084     const(int) range = maxValue - minValue;
4085     int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
4086 
4087     // Calculate rectangles for all of the components
4088     arrowUpLeft = Rectangle( 
4089         cast(float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), 
4090         cast(float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), 
4091         cast(float)spinnerSize, cast(float)spinnerSize );
4092 
4093     if (isVertical)
4094     {
4095         arrowDownRight = Rectangle( cast(float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), cast(float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), cast(float)spinnerSize, cast(float)spinnerSize );
4096         scrollbar = Rectangle( bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) );
4097         sliderSize = (sliderSize >= scrollbar.height)? (cast(int)scrollbar.height - 2) : sliderSize;     // Make sure the slider won't get outside of the scrollbar
4098         slider = Rectangle( cast(float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), cast(float)scrollbar.y + cast(int)((cast(float)(value - minValue)/range)*(scrollbar.height - sliderSize)), cast(float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), cast(float)sliderSize );
4099     }
4100     else 
4101     {
4102         arrowDownRight = Rectangle( cast(float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), cast(float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), cast(float)spinnerSize, cast(float)spinnerSize );
4103         scrollbar = Rectangle( arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) );
4104         sliderSize = (sliderSize >= scrollbar.width)? (cast(int)scrollbar.width - 2) : sliderSize;       // Make sure the slider won't get outside of the scrollbar
4105         slider = Rectangle( cast(float)scrollbar.x + cast(int)((cast(float)(value - minValue)/range)*(scrollbar.width - sliderSize)), cast(float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), cast(float)sliderSize, cast(float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) );
4106     }
4107 
4108     // Update control
4109     //--------------------------------------------------------------------
4110     if ((state != STATE_DISABLED) && !guiLocked)
4111     {
4112         Vector2 mousePoint = GetMousePosition();
4113 
4114         if (CheckCollisionPointRec(mousePoint, bounds))
4115         {
4116             state = STATE_FOCUSED;
4117 
4118             // Handle mouse wheel
4119             int wheel = cast(int)GetMouseWheelMove();
4120             if (wheel != 0) value += wheel;
4121 
4122             if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
4123             {
4124                 if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
4125                 else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
4126 
4127                 state = STATE_PRESSED;
4128             }
4129             else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
4130             {
4131                 if (!isVertical)
4132                 {
4133                     Rectangle scrollArea = { arrowUpLeft.x + arrowUpLeft.width, arrowUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
4134                     if (CheckCollisionPointRec(mousePoint, scrollArea)) value = cast(int)((cast(float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue);
4135                 }
4136                 else
4137                 {
4138                     Rectangle scrollArea = { arrowUpLeft.x, arrowUpLeft.y+arrowUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH),  scrollbar.height };
4139                     if (CheckCollisionPointRec(mousePoint, scrollArea)) value = cast(int)((cast(float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue);
4140                 }
4141             }
4142         }
4143 
4144         // Normalize value
4145         if (value > maxValue) value = maxValue;
4146         if (value < minValue) value = minValue;
4147     }
4148     //--------------------------------------------------------------------
4149 
4150     // Draw control
4151     //--------------------------------------------------------------------
4152     GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha));   // Draw the background
4153 
4154     GuiDrawRectangle(scrollbar, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha));     // Draw the scrollbar active area background
4155     GuiDrawRectangle(slider, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha));         // Draw the slider bar
4156 
4157     // Draw arrows (using icon if available)
4158     if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE))
4159     {
4160 version (RAYGUI_NO_ICONS) {
4161         GuiDrawText(isVertical? "^" : "<", 
4162             Rectangle( arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height ),
4163             TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
4164         GuiDrawText(isVertical? "v" : ">", 
4165             Rectangle( arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height ),
4166             TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
4167 } else {
4168         GuiDrawText(isVertical? "#121#" : "#118#", 
4169             Rectangle( arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height ),
4170             TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha));   // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL
4171         GuiDrawText(isVertical? "#120#" : "#119#", 
4172             Rectangle( arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height ),
4173             TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha));   // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL
4174 }
4175     }
4176     //--------------------------------------------------------------------
4177 
4178     return value;
4179 }
4180 
4181 version (RAYGUI_STANDALONE) {
4182 // Returns a Color struct from hexadecimal value
4183 private Color GetColor(int hexValue) {
4184     Color color;
4185 
4186     color.r = cast(ubyte)(hexValue >> 24) & 0xFF;
4187     color.g = cast(ubyte)(hexValue >> 16) & 0xFF;
4188     color.b = cast(ubyte)(hexValue >> 8) & 0xFF;
4189     color.a = cast(ubyte)hexValue & 0xFF;
4190 
4191     return color;
4192 }
4193 
4194 // Returns hexadecimal value for a Color
4195 private int ColorToInt(Color color) {
4196     return ((cast(int)color.r << 24) | (cast(int)color.g << 16) | (cast(int)color.b << 8) | cast(int)color.a);
4197 }
4198 
4199 // Check if point is inside rectangle
4200 private bool CheckCollisionPointRec(Vector2 point, Rectangle rec) {
4201     bool collision = false;
4202 
4203     if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) &&
4204         (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;
4205 
4206     return collision;
4207 }
4208 
4209 // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
4210 private Color Fade(Color color, float alpha) {
4211     if (alpha < 0.0f) alpha = 0.0f;
4212     else if (alpha > 1.0f) alpha = 1.0f;
4213 
4214     Color result = [ color.r, color.g, color.b, cast(ubyte)(255.0f*alpha) ];
4215 
4216     return result;
4217 }
4218 
4219 // Formatting of text with variables to 'embed'
4220 private const(char)* TextFormat(const(char)* text, ...) {
4221     static if (!HasVersion!"RAYGUI_TEXTFORMAT_MAX_SIZE") {
4222         enum RAYGUI_TEXTFORMAT_MAX_SIZE =   256;
4223     }
4224 
4225     static char[RAYGUI_TEXTFORMAT_MAX_SIZE] buffer = 0;
4226 
4227     va_list args;
4228     va_start(args, text);
4229     vsprintf(buffer.ptr, text, args);
4230     va_end(args);
4231 
4232     return buffer;
4233 }
4234 
4235 // Draw rectangle with vertical gradient fill color
4236 // NOTE: This function is only used by GuiColorPicker()
4237 private void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) {
4238     Rectangle bounds = { cast(float)posX, cast(float)posY, cast(float)width, cast(float)height };
4239     DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
4240 }
4241 
4242 // Split string into multiple strings
4243 const(char)** TextSplit(const(char)* text, char delimiter, int* count) {
4244     // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
4245     // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
4246     // all used memory is static... it has some limitations:
4247     //      1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS
4248     //      2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
4249 
4250     static if (!HasVersion!"RAYGUI_TEXTSPLIT_MAX_ITEMS") {
4251         enum RAYGUI_TEXTSPLIT_MAX_ITEMS =        128;
4252     }
4253     static if (!HasVersion!"RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE") {
4254         enum RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE =      1024;
4255     }
4256 
4257     static const(char)*[RAYGUI_TEXTSPLIT_MAX_ITEMS] result = [ null ];
4258     static char[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] buffer = 0;
4259     memset(buffer.ptr, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE);
4260 
4261     result[0] = buffer;
4262     int counter = 0;
4263 
4264     if (text != null)
4265     {
4266         counter = 1;
4267 
4268         // Count how many substrings we have on text and point to every one
4269         for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++)
4270         {
4271             buffer[i] = text[i];
4272             if (buffer[i].ptr == '\0') break;
4273             else if (buffer[i].ptr == delimiter)
4274             {
4275                 buffer[i] = '\0';   // Set an end of string at this point
4276                 result[counter] = buffer.ptr + i.ptr + 1;
4277                 counter++;
4278 
4279                 if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break;
4280             }
4281         }
4282     }
4283 
4284     *count = counter;
4285     return result;
4286 }
4287 
4288 // Get integer value from text
4289 // NOTE: This function replaces atoi() [stdlib.h]
4290 private int TextToInteger(const(char)* text) {
4291     int value = 0;
4292     int sign = 1;
4293 
4294     if ((text[0] == '+') || (text[0] == '-'))
4295     {
4296         if (text[0] == '-') sign = -1;
4297         text++;
4298     }
4299 
4300     for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + cast(int)(text[i] - '0');
4301 
4302     return value*sign;
4303 }
4304 
4305 // Encode codepoint into UTF-8 text (char array size returned as parameter)
4306 private const(char)* CodepointToUTF8(int codepoint, int* byteSize) {
4307     static char[6] utf8 = 0;
4308     int size = 0;
4309 
4310     if (codepoint <= 0x7f)
4311     {
4312         utf8[0] = cast(char)codepoint;
4313         size = 1;
4314     }
4315     else if (codepoint <= 0x7ff)
4316     {
4317         utf8[0] = cast(char)(((codepoint >> 6) & 0x1f) | 0xc0);
4318         utf8[1] = cast(char)((codepoint & 0x3f) | 0x80);
4319         size = 2;
4320     }
4321     else if (codepoint <= 0xffff)
4322     {
4323         utf8[0] = cast(char)(((codepoint >> 12) & 0x0f) | 0xe0);
4324         utf8[1] = cast(char)(((codepoint >>  6) & 0x3f) | 0x80);
4325         utf8[2] = cast(char)((codepoint & 0x3f) | 0x80);
4326         size = 3;
4327     }
4328     else if (codepoint <= 0x10ffff)
4329     {
4330         utf8[0] = cast(char)(((codepoint >> 18) & 0x07) | 0xf0);
4331         utf8[1] = cast(char)(((codepoint >> 12) & 0x3f) | 0x80);
4332         utf8[2] = cast(char)(((codepoint >>  6) & 0x3f) | 0x80);
4333         utf8[3] = cast(char)((codepoint & 0x3f) | 0x80);
4334         size = 4;
4335     }
4336 
4337     *byteSize = size;
4338 
4339     return utf8;
4340 }
4341 }      // RAYGUI_STANDALONE
4342 
4343 // Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found
4344 // When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned
4345 // Total number of bytes processed are returned as a parameter
4346 // NOTE: the standard says U+FFFD should be returned in case of errors
4347 // but that character is not supported by the default font in raylib
4348 private int GetCodepointNext(const(char)* text, int* codepointSize) {
4349     const(char)* ptr = text;
4350     int codepoint = 0x3f;       // Codepoint (defaults to '?')
4351     *codepointSize = 0;
4352 
4353     // Get current codepoint and bytes processed
4354     if (0xf0 == (0xf8 & ptr[0]))
4355     {
4356         // 4 byte UTF-8 codepoint
4357         codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]);
4358         *codepointSize = 4;
4359     }
4360     else if (0xe0 == (0xf0 & ptr[0]))
4361     {
4362         // 3 byte UTF-8 codepoint */
4363         codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]);
4364         *codepointSize = 3;
4365     }
4366     else if (0xc0 == (0xe0 & ptr[0]))
4367     {
4368         // 2 byte UTF-8 codepoint
4369         codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]);
4370         *codepointSize = 2;
4371     }
4372     else
4373     {
4374         // 1 byte UTF-8 codepoint
4375         codepoint = ptr[0];
4376         *codepointSize = 1;
4377     }
4378 
4379     return codepoint;
4380 }
4381 
4382 //! #endif      // RAYGUI_IMPLEMENTATION