raylib-d ~master (2021-08-20T20:52:11Z)
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rotate
raymathext
Rotate q by p
Vector2
rotate
(Vector2 v, float angle)
Rotor3
rotate
(Rotor3 p, Rotor3 q)
pragma(
inline
, true)
Rotor3
rotate
(
Rotor3
p
,
Rotor3
q
)
Vector3
rotate
(Rotor3 r, Vector3 v)
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Rotate q by p